Develop\Test
Online 46.174.49.209:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC26d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC41d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 4 / 60 |
| Geležinis Miškas | quad · 5 on average | 3 / 99 |
| #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 5 on average | 0 / 80 |
| LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 4 on average | 3 / 100 |
| Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 3 / 200 |
| [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 3 on average | 4 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Develop\Test wipe?
The next wipe on Develop\Test cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.
On Develop\Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.
Server details
In which region does Develop\Test sit?
No region appears in what Develop\Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.174.49.209:28015 is its address.
What Rust build does Develop\Test run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Develop\Test. Your game must match the protocol to join, and Steam applies that update.
How reliable is Develop\Test, and is it online now?
Develop\Test reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Develop\Test stable?
Over 48 hours the average held at 58 server fps, and the minimum was 1. At its highest the entity count was 116,576, including buildings, deployables and all else. At its highest, memory use was 3,504 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Develop\Test carry?
The game's server browser reads the tags Develop\Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Develop\Test?
These Rust Server Analytics lists include Develop\Test: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
Player numbers
Against other Rust servers, how does Develop\Test compare?
The seven-day player-hours rank for Develop\Test is #5,498, inside the top 25% of all ranked servers. The quad segment places it at #340.
At what level does Develop\Test run its population?
Of 100 slots, 0 are filled on Develop\Test at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.
Settings
How is Develop\Test configured, and what rules apply?
No gather rate is given in the name of Develop\Test. A maximum of 4 players per group is set (quad). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Develop\Test: which one is it?
Develop\Test uses a procedural map of size 3,500 with seed 1573025114, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Develop\Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.49.209:28015. https://rust.basew.online is its website.