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Drill-through Server detail

Develop\Test

Online 46.174.49.209:28015 checked 13m ago

Drill-through
FilterServeris Develop\Test
Attributes
quad moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #5,498 top 25%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75100:0009:0018:0003:0012:0021:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608000:0009:0018:0003:0012:0021:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 4 / 60
Geležinis Miškas quad · 5 on average 3 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average 0 / 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average 3 / 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 3 / 200
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly EU · quad · biweekly · 3 on average 4 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Develop\Test wipe?

The next wipe on Develop\Test cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.

On Develop\Test, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.

Server details

In which region does Develop\Test sit?

No region appears in what Develop\Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.174.49.209:28015 is its address.

What Rust build does Develop\Test run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Develop\Test. Your game must match the protocol to join, and Steam applies that update.

How reliable is Develop\Test, and is it online now?

Develop\Test reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Develop\Test stable?

Over 48 hours the average held at 58 server fps, and the minimum was 1. At its highest the entity count was 116,576, including buildings, deployables and all else. At its highest, memory use was 3,504 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Develop\Test carry?

The game's server browser reads the tags Develop\Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Develop\Test?

These Rust Server Analytics lists include Develop\Test: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does Develop\Test compare?

The seven-day player-hours rank for Develop\Test is #5,498, inside the top 25% of all ranked servers. The quad segment places it at #340.

At what level does Develop\Test run its population?

Of 100 slots, 0 are filled on Develop\Test at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.

Settings

How is Develop\Test configured, and what rules apply?

No gather rate is given in the name of Develop\Test. A maximum of 4 players per group is set (quad). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Develop\Test: which one is it?

Develop\Test uses a procedural map of size 3,500 with seed 1573025114, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Develop\Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.49.209:28015. https://rust.basew.online is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.