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Drill-through Server detail

240_FPS [RU]

Offline EU 46.174.48.13:28015 checked 13d ago

Drill-through
FilterServeris 240_FPS [RU]
Attributes
weekly wipes vanillaoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,247 top 70% · #2571 in EU
Last wipe 26d ago weekly schedule
Next wipe 1d 18h Thu 29 Oct, 18:37 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:37 UTC, in 1d 18h. Its weekly schedule tag · low confidence

usual gap6.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

InWhen, UTCKind
1d 18hThu 29 Oct, 18:37 UTCits own
8d 18hThu 5 Nov, 19:00 UTCFW force wipe
15d 18hThu 12 Nov, 18:37 UTCits own
22d 18hThu 19 Nov, 18:37 UTCits own
29d 18hThu 26 Nov, 18:37 UTCits own
36d 18hThu 3 Dec, 19:00 UTCFW force wipe
43d 18hThu 10 Dec, 18:37 UTCits own

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 1
Fri 25 Sep, 07:50 UTC32d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC39d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 430 / 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 45 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 89 / 150
Rustafied.com - EU Main EU · groups of 16+ · weekly · 231 on average 45 / 100
Magic Rust — Main | Kлaccикa x1 | Pyccкий EU · groups of 100+ · 1x · weekly · 212 on average 42 / 100

Quick answers

from the figures on this page

Wipe data

When does 240_FPS [RU] wipe?

The tag sets the prediction: too few of 240_FPS [RU]'s wipes are on record to confirm its schedule. A wipe is scheduled for Thursday 29 October at 18:37 UTC, according to this server's cycle. The world now in play was created 26 days 5 hours ago. A weekly wipe schedule is published in its tags.

Wipe day on 240_FPS [RU]: what should you expect?

The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 4.5 when it didn't hold.

Server

Which location hosts 240_FPS [RU]?

Its EU tag puts 240_FPS [RU] in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.174.48.13:28015 is its address.

Which Rust version is 240_FPS [RU] on?

Rust network protocol 2634 and build 167398 on Linux is the setup for 240_FPS [RU]. The protocol has to match before you can join; Steam updates it automatically.

Is 240_FPS [RU] up, and how steady is its uptime?

Offline at this refresh: 240_FPS [RU], last seen 13 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 15 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do 240_FPS [RU]'s tags stand for?

Tags from 240_FPS [RU], as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 240_FPS [RU] appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 240_FPS [RU] fits are: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

What position does 240_FPS [RU] hold in the server rankings?

Ranked on seven-day player hours, 240_FPS [RU] is #15,247 overall and #2,571 in Europe, within the top 70% of ranked servers.

What is the population of 240_FPS [RU]?

The last sighting of 240_FPS [RU] was 13 days 8 hours ago; it is offline at this refresh.

Settings

What settings and rules does 240_FPS [RU] use?

The name of 240_FPS [RU] does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on 240_FPS [RU]: which one is it?

The game generates a procedural map of size 4,500 with seed 782583436 for 240_FPS [RU]. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join 240_FPS [RU]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.48.13:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.