Local Dev Server
Offline 46.172.130.152:28015 checked 6h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 260 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 32 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 116 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 44 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 49 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Local Dev Server wipe?
Too few wipes on record for Local Dev Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 10 hours ago.
Server
In which region does Local Dev Server sit?
A region is not published by Local Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 46.172.130.152:28015.
Which Rust version is Local Dev Server on?
On Windows, Local Dev Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is Local Dev Server up, and how steady is its uptime?
Offline at this refresh: Local Dev Server, last seen 6 hours ago. 27 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Local Dev Server be read?
The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Local Dev Server?
Among the Rust Server Analytics lists Local Dev Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Where does Local Dev Server sit among Rust servers?
On player hours over seven days, Local Dev Server ranks #11,511, within the top 52% of ranked servers.
At what level does Local Dev Server run its population?
Local Dev Server is offline at this refresh; the last contact was 6 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Across the last 48 hours, 19:00 UTC shows the highest average: 1 players.
Map and rules
What are the settings on Local Dev Server, and its rules?
Gather rate is not mentioned in the name of Local Dev Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC off.
The map on Local Dev Server: which one is it?
A procedural map, generated by the game, runs on Local Dev Server.
Connection
How can a player join Local Dev Server?
In the Rust console (F1), enter client.connect 46.172.130.152:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.