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Drill-through Server detail

Potterhead

Offline 46.149.81.1:28015 checked 6h ago

Drill-through
FilterServeris Potterhead
Attributes
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #7,012 top 32%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75117:0018:0020:0022:0000:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:42 UTC2d ago 1 – running 1
Thu 22 Oct, 22:29 UTC5d ago 1 – 2.8 days 1
Thu 22 Oct, 13:53 UTC5d ago 1 – 0.4 days 0
Sat 3 Oct, 16:50 UTC24d ago 1 held half 18.9 days 1
Sat 3 Oct, 10:44 UTC24d ago 1 – 0.3 days 0
Sun 27 Sep, 20:55 UTC30d ago 1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 334 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 7 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 20 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 129 / 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 64 / 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 33 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Potterhead: what is it?

No next wipe can be predicted for Potterhead, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 12 hours ago.

Wipe day on Potterhead: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

In which region does Potterhead sit?

No region is published by Potterhead. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 46.149.81.1:28015 is its address.

What Rust build does Potterhead run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Potterhead. Your game must match the protocol to join, and Steam applies that update.

Is Potterhead up, and how steady is its uptime?

Offline at this refresh: Potterhead, last seen 6 hours ago. Uptime over the last full days (7) was 9%, or 15 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Potterhead's tags stand for?

The game's server browser reads the tags Potterhead publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Potterhead appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Potterhead among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Potterhead hold in the server rankings?

Player hours for the last seven days place Potterhead at #7,012, in the top 32% of the ranked field.

How many players does Potterhead carry?

No response from Potterhead at the latest check, with a last sighting 6 hours ago. Averaging 1 players across seven days, the server reached a peak of 1. The 48-hour peak window is 18:00 UTC, at an average of 1 players.

Settings

How is Potterhead configured, and what rules apply?

The name of Potterhead does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for Potterhead?

Potterhead uses a procedural map, which the game generates.

How to join

How do you connect to Potterhead?

In the Rust console (F1), enter client.connect 46.149.81.1:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.