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Drill-through Server detail

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics

Online 46.146.234.109:10000 checked 11m ago

Drill-through
FilterServeris |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases…
Attributes
1x biweekly wipes moddedoxidepve
Last refreshed
Players now 1/ 200
7-day average 2 peak 7
Rank #2,525 top 11%
Last wipe 14d ago biweekly schedule
Next wipe 7d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 6

Coming wipes

InWhen, UTCKind
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
13d 12hThu 12 Nov, 06:37 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
41d 12hThu 10 Dec, 06:37 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 06:37 UTC14d ago 11 – running 0
Thu 1 Oct, 18:06 UTC FW27d ago 12 halved by day 8 13.5 days 3
Thu 17 Sep, 06:59 UTC42d ago 26 halved by day 4 14.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 190 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average 318 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 69 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 42 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 85 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 47 on average 34 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics wipe?

On |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics the wipe rhythm is every 4 weeks on Thursday at 06:37 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 11 hours ago the current world was made. A wipe every two weeks is stated in its tags.

On |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, what happens on wipe day?

The average busiest count over recent wipes is 16 players. 31 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 6 when it didn't hold.

Server

What is the hosting location of |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

No region appears in what |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.146.234.109:10000 is its address.

Which Rust version is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics on?

Rust network protocol 2635 and build 168909 on Windows is the setup for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. Joining requires the same protocol on your game; Steam handles the update.

Is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics up, and how steady is its uptime?

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics reports online at the current check. Its reported uptime indicates a restart roughly 14 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

What performance does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics show?

Over 48 hours the average held at 143 server fps, and the minimum was 85. Buildings, deployables and all other world objects brought the entity total to 143,313. Memory use reached 5,578 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics carry?

Tags from |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): 200 slots in total; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Among the Rust Server Analytics lists |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 1x.

Player numbers

Where does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics sit among Rust servers?

Player hours for the last seven days place |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics at #2,525, in the top 11% of the ranked field.

At what level does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics run its population?

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics holds 1 players of its 200 slots as of the latest update. The seven-day mean is 2 players, against a peak of 7. The 48-hour peak window is 13:00 UTC, at an average of 3 players.

Settings

What settings and rules does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics use?

1x gathering is what |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics states in its name. Players per group: up to 10. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

The game generates a procedural map of size 4,500 with seed 1337 for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

How can a player join |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.146.234.109:10000. https://rust-stalker.gamestores.app is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players 200 slots in total.
ts10
Group limit The cap is 10 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.