TEST MASTER
Offline 46.138.162.88:29015 checked 20d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 19:33 UTC20d ago | 1+1 queue | – | running | 0 |
| Tue 6 Oct, 01:32 UTC22d ago | 1+1 queue | – | 1.8 days | 0 |
| Mon 5 Oct, 19:28 UTC22d ago | 0 | – | 0.3 days | 0 |
| Fri 2 Oct, 14:40 UTC25d ago | 0 | – | 3.2 days | 0 |
| Thu 1 Oct, 14:52 UTC26d ago | 0 | – | 1 days | 0 |
| Wed 30 Sep, 17:38 UTC27d ago | 0 | – | 0.9 days | 0 |
| Thu 24 Sep, 23:55 UTC33d ago | 0 | – | 5.7 days | 0 |
| Thu 24 Sep, 14:09 UTC33d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 61 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 45 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 94 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 67 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 20 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for TEST MASTER: what is it?
No next wipe can be predicted for TEST MASTER, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 20 days 9 hours.
Wipe day on TEST MASTER: what should you expect?
The average busiest count over recent wipes is 1 players. 2 hours after the latest wipe the crowd peaked, with 1 more queued.
Server details
Which location hosts TEST MASTER?
A region is not published by TEST MASTER; its region code reads ger. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 46.138.162.88:29015 is its address.
What Rust build does TEST MASTER run?
The platform is Windows, with Rust network protocol 2634 and build 166494 running on TEST MASTER. The protocol has to match before you can join; Steam updates it automatically.
What uptime does TEST MASTER show, and is it up?
Offline at this refresh: TEST MASTER, last seen 20 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Lists and tags
Which meanings do the tags on TEST MASTER carry?
gmrust (Game mode): Survival in the standard Rust format; mp175 (Max players): Capacity of 175 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $rger (Region code): Region code: ger; ^c (Creative): No gathering, just sandbox building at will; ^k (Build server): Base design and building practice; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^o (Oxide): It runs Oxide (uMod) for plugins are the tags TEST MASTER publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST MASTER?
The following Rust Server Analytics lists count TEST MASTER among their servers: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. On the server list, the filters that return it are: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.
Population
Where does TEST MASTER sit among Rust servers?
On player hours over seven days, TEST MASTER ranks #15,565, within the top 70% of ranked servers.
At what level does TEST MASTER run its population?
The last sighting of TEST MASTER was 20 days 9 hours ago; it is offline at this refresh.
Settings
What are the settings on TEST MASTER, and its rules?
Gather rate is not mentioned in the name of TEST MASTER. Group limits are not published. It runs build & creative, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
What is the way onto TEST MASTER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.138.162.88:29015.