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Drill-through Server detail

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 9m ago

Drill-through
FilterServeris RUST DEV | PRIVATE | INSECURE
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,338 top 69%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 286 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 236 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 31 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 112 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RUST DEV | PRIVATE | INSECURE: what is it?

The rhythm of RUST DEV | PRIVATE | INSECURE cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 16 days 18 hours ago the current world was made.

Server

Which location hosts RUST DEV | PRIVATE | INSECURE?

No region is published by RUST DEV | PRIVATE | INSECURE. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 46.101.233.53:28015.

Which Rust version is RUST DEV | PRIVATE | INSECURE on?

The platform is Linux, with Rust network protocol 2634 and build 167584 running on RUST DEV | PRIVATE | INSECURE. Joining requires the same protocol on your game; Steam handles the update.

Is RUST DEV | PRIVATE | INSECURE up, and how steady is its uptime?

RUST DEV | PRIVATE | INSECURE reports online at the current check. The uptime it reports puts the last restart at about 5 days 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 12 October 2026.

Does RUST DEV | PRIVATE | INSECURE perform well?

Over 48 hours the average held at 217 server fps, and the minimum was 181. At its highest the entity count was 2,914, including buildings, deployables and all else. At its highest, memory use was 1,004 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on RUST DEV | PRIVATE | INSECURE carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags RUST DEV | PRIVATE | INSECURE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RUST DEV | PRIVATE | INSECURE?

Among the Rust Server Analytics lists RUST DEV | PRIVATE | INSECURE fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does RUST DEV | PRIVATE | INSECURE compare?

Player hours for the last seven days place RUST DEV | PRIVATE | INSECURE at #15,338, in the top 69% of the ranked field.

What is the population of RUST DEV | PRIVATE | INSECURE?

Of 10 slots, 0 are filled on RUST DEV | PRIVATE | INSECURE at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on RUST DEV | PRIVATE | INSECURE, and its rules?

Gather rate is not mentioned in the name of RUST DEV | PRIVATE | INSECURE. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.

What is the map for RUST DEV | PRIVATE | INSECURE?

A procedural map of size 1,000 with seed 424242, generated by the game, runs on RUST DEV | PRIVATE | INSECURE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join RUST DEV | PRIVATE | INSECURE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.101.233.53:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.