Rust Server Analytics 88,461 players11,842 servers
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Drill-through Server detail

test

Offline 45.88.228.29:28065 checked 34d ago

Drill-through
FilterServeris test
Attributes
vanilla
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,586 top 71%
Last wipe 54d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average 623 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 477 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average 61 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average 47 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average 148 / 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average 255 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for test: what is it?

Too few wipes on record for test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 54 days 13 hours ago the current world was made.

Server details

In which region does test sit?

No region appears in what test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 45.88.228.29:28065 is its address.

What Rust build does test run?

The platform is Linux, with Rust network protocol 2633 and build 165217 running on test. The protocol has to match before you can join; Steam updates it automatically.

What uptime does test show, and is it up?

Last seen 34 days 15 hours ago, test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on test carry?

The game's server browser reads the tags test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include test: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Population

What position does test hold in the server rankings?

Player hours for the last seven days place test at #15,586, in the top 71% of the ranked field.

What is the population of test?

No response from test at the latest check, with a last sighting 34 days 15 hours ago.

Settings

How is test configured, and what rules apply?

Gather rate is not mentioned in the name of test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on test: which one is it?

The game generates a procedural map of size 4,500 with seed 1337 for test. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How do you connect to test?

In the Rust console (F1), enter client.connect 45.88.228.29:28065. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build Build number 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.