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Drill-through Server detail

My Rust server | Powered by AMP

Online 45.88.188.162:28015 checked 7m ago

Drill-through
FilterServeris My Rust server | Powered by AMP
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,425 top 69%
Last wipe 9d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 212 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 19 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 114 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 42 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Rust server | Powered by AMP wipe?

The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 13 hours ago the current world was made.

Server

Which location hosts My Rust server | Powered by AMP?

A region is not published by My Rust server | Powered by AMP. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.88.188.162:28015.

What Rust build does My Rust server | Powered by AMP run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on My Rust server | Powered by AMP. Your game must match the protocol to join, and Steam applies that update.

Is My Rust server | Powered by AMP up, and how steady is its uptime?

As of the latest refresh, My Rust server | Powered by AMP is online. The uptime it reports puts the last restart at about 9 days 11 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 18 October 2026 is when Rust Server Analytics first recorded it.

What performance does My Rust server | Powered by AMP show?

Over 48 hours the average held at 23 server fps, and the minimum was 2. At its highest the entity count was 111,230, including buildings, deployables and all else. Peak memory was 5,046 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on My Rust server | Powered by AMP be read?

Tags from My Rust server | Powered by AMP, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does My Rust server | Powered by AMP appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Rust server | Powered by AMP among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does My Rust server | Powered by AMP sit among Rust servers?

Player hours for the last seven days place My Rust server | Powered by AMP at #15,425, in the top 69% of the ranked field.

At what level does My Rust server | Powered by AMP run its population?

My Rust server | Powered by AMP holds 0 players of its 100 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

How is My Rust server | Powered by AMP configured, and what rules apply?

No gather rate is given in the name of My Rust server | Powered by AMP. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on My Rust server | Powered by AMP: which one is it?

A procedural map of size 4,500 with seed 6738, generated by the game, runs on My Rust server | Powered by AMP. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to My Rust server | Powered by AMP?

In the Rust console (F1), enter client.connect 45.88.188.162:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.