Rust Server Analytics 89,289 players11,829 servers
All servers
Drill-through Server detail

OldSchool Rust KZ

Offline EU 45.86.81.37:55205 checked 12d ago

Drill-through
FilterServeris OldSchool Rust KZ
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 80
7-day average 0 peak –
Rank #15,097 top 70% · #2583 in EU
Last wipe 26d ago monthly schedule
Next wipe 8d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct7 Oct12 Oct17 Oct22 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
8d 0hThu 5 Nov, 19:00 UTCFW force wipe
36d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:32 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 73 on average 453 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 67 on average 178 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 24 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 58 on average 580 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does OldSchool Rust KZ wipe?

The force wipe is the only wipe for OldSchool Rust KZ, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 26 days 3 hours ago. The tags carry a monthly wipe schedule.

Wipe day on OldSchool Rust KZ: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in.

Server details

Which location hosts OldSchool Rust KZ?

In Europe, according to its EU tag, sits OldSchool Rust KZ. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 45.86.81.37:55205.

What Rust build does OldSchool Rust KZ run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on OldSchool Rust KZ. Your game must match the protocol to join, and Steam applies that update.

Is OldSchool Rust KZ up, and how steady is its uptime?

The current status is offline for OldSchool Rust KZ, with the last sighting 12 days 21 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on OldSchool Rust KZ be read?

Tags from OldSchool Rust KZ, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp80 (Max players): 80 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does OldSchool Rust KZ appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include OldSchool Rust KZ: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does OldSchool Rust KZ compare?

Ranked on seven-day player hours, OldSchool Rust KZ is #15,097 overall and #2,583 in Europe, within the top 70% of ranked servers.

How many players does OldSchool Rust KZ carry?

The last sighting of OldSchool Rust KZ was 12 days 21 hours ago; it is offline at this refresh.

Settings

How is OldSchool Rust KZ configured, and what rules apply?

Gather rate is not mentioned in the name of OldSchool Rust KZ. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

What is the map for OldSchool Rust KZ?

OldSchool Rust KZ uses a procedural map of size 3,500 with seed 12345, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join OldSchool Rust KZ?

In the Rust console (F1), enter client.connect 45.86.81.37:55205. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://altyngames.kz/.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp80
Max players 80 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.