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Drill-through Server detail

Testing Grounds - Vanilla – Enter at Your Own Risk

Online NA 45.45.239.248:28015 checked 11m ago

Drill-through
FilterServeris Testing Grounds - Vanilla – Enter at You…
Attributes
monthly wipes vanilla
Last refreshed
Players now 0/ 3
7-day average 0 peak 3
Rank #11,508 top 52% · #1351 in NA
Last wipe 3h ago monthly schedule
Next wipe 8d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123404:0013:0022:0008:0017:0002:00Wiped Tue 27 Oct, 01:04 UTCWIPEWiped Wed 28 Oct, 00:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608004:0013:0022:0008:0017:0002:00Wiped Tue 27 Oct, 01:04 UTCWIPEWiped Wed 28 Oct, 00:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 52% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

usual gap14.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 15hThu 5 Nov, 19:00 UTCFW force wipe
36d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:32 UTC3h ago – – running 0
Tue 27 Oct, 01:04 UTC1d ago – – – 0
Mon 28 Sep, 22:03 UTC29d ago 0 – 28.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustopia.gg - US Large NA · groups of 16+ · monthly · 137 on average 159 / 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 115 on average 156 / 200
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 78 on average 104 / 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 66 on average 69 / 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 40 on average 45 / 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 35 on average 32 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Testing Grounds - Vanilla – Enter at Your Own Risk: what is it?

The force wipe is the only wipe for Testing Grounds - Vanilla – Enter at Your Own Risk, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 3 hours ago. Its tags state a wipe schedule of one month.

Wipe day on Testing Grounds - Vanilla – Enter at Your Own Risk: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Testing Grounds - Vanilla – Enter at Your Own Risk?

In North America, according to its NA tag, sits Testing Grounds - Vanilla – Enter at Your Own Risk. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 45.45.239.248:28015.

What Rust build does Testing Grounds - Vanilla – Enter at Your Own Risk run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Testing Grounds - Vanilla – Enter at Your Own Risk. The protocol has to match before you can join; Steam updates it automatically.

Is Testing Grounds - Vanilla – Enter at Your Own Risk up, and how steady is its uptime?

The current status of Testing Grounds - Vanilla – Enter at Your Own Risk is online. Its reported uptime indicates a restart roughly 1 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Testing Grounds - Vanilla – Enter at Your Own Risk stable?

Server fps averaged 60 over the last 48 hours, with a floor of 58. Entity count reached 81,262, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,830 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Testing Grounds - Vanilla – Enter at Your Own Risk carry?

The game's server browser reads the tags Testing Grounds - Vanilla – Enter at Your Own Risk publishes: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Testing Grounds - Vanilla – Enter at Your Own Risk?

These Rust Server Analytics lists include Testing Grounds - Vanilla – Enter at Your Own Risk: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

What position does Testing Grounds - Vanilla – Enter at Your Own Risk hold in the server rankings?

For player hours over the last seven days, Testing Grounds - Vanilla – Enter at Your Own Risk places #11,508 globally and #1,351 in North America, in the top 52% of all ranked servers.

At what level does Testing Grounds - Vanilla – Enter at Your Own Risk run its population?

Population at the current refresh: 0 players on Testing Grounds - Vanilla – Enter at Your Own Risk, against 3 slots. Seven-day figures: an average of 0 players and a peak of 3. Averaged over 48 hours, activity is highest at 01:00 UTC with 2 players.

Settings

How is Testing Grounds - Vanilla – Enter at Your Own Risk configured, and what rules apply?

Gather rate is not mentioned in the name of Testing Grounds - Vanilla – Enter at Your Own Risk. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for Testing Grounds - Vanilla – Enter at Your Own Risk?

The game generates a procedural map of size 1,000 with seed 1337 for Testing Grounds - Vanilla – Enter at Your Own Risk. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.

How to join

How do you connect to Testing Grounds - Vanilla – Enter at Your Own Risk?

In the Rust console (F1), enter client.connect 45.45.239.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rustlands.net is its website.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players 3 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.