TemplarGaming - Experimental
Offline EU 45.151.44.6:28094 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 04:36 UTC, in 4d 7h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 4d 7h | Sun 1 Nov, 04:36 UTC | its own |
| 8d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 7h | Sun 8 Nov, 04:36 UTC | its own |
| 18d 7h | Sun 15 Nov, 04:36 UTC | its own |
| 25d 7h | Sun 22 Nov, 04:36 UTC | its own |
| 32d 7h | Sun 29 Nov, 04:36 UTC | its own |
| 36d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 39d 7h | Sun 6 Dec, 04:36 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:36 UTC23d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:57 UTC26d ago | 1 | – | 3.2 days | 1 |
| Tue 22 Sep, 22:08 UTC34d ago | 1 | held half | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 75 on average | 48 / 250 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| Rusty Moose |EU Mini| | EU · groups of 5 · weekly · 75 on average | 45 / 150 |
| [EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5 | EU · groups of 5 · weekly · 1 on average | 3 / 200 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED | EU · groups of 5 · 2x · weekly · 132 on average | 43 / 200 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 52 on average | 72 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TemplarGaming - Experimental: what is it?
Its tag guides the prediction, since TemplarGaming - Experimental has too few wipes on record to confirm the schedule. Sunday 1 November at 04:36 UTC is the date the next wipe falls on. The current world dates from 23 days 16 hours. Its tags carry a weekly wipe schedule.
On TemplarGaming - Experimental, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
Which location hosts TemplarGaming - Experimental?
In Europe, according to its EU tag, sits TemplarGaming - Experimental. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 45.151.44.6:28094 is its address.
Which Rust version is TemplarGaming - Experimental on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on TemplarGaming - Experimental. Joining requires the same protocol on your game; Steam handles the update.
What uptime does TemplarGaming - Experimental show, and is it up?
Last seen 40 hours ago, TemplarGaming - Experimental now reports offline. The uptime it reports puts the last restart at about 6 hours ago. Of 168 hours in the last 7 full days, 16 were up: 10%. 16 September 2026 is when Rust Server Analytics first recorded it.
What performance does TemplarGaming - Experimental show?
Over 48 hours the average held at 60 server fps, and the minimum was 59. At its highest the entity count was 82,005, including buildings, deployables and all else. At its highest, memory use was 2,439 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on TemplarGaming - Experimental be read?
gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): 200 slots in total; ts6 (Group limit): The cap is 6 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser; rustmaps (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags TemplarGaming - Experimental publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature TemplarGaming - Experimental?
These Rust Server Analytics lists include TemplarGaming - Experimental: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Whose server is TemplarGaming - Experimental?
The same operator most likely runs TemplarGaming - Experimental and the 11 other servers we track that also publish a templargaming.net hostname.
Player numbers
Against other Rust servers, how does TemplarGaming - Experimental compare?
For player hours over the last seven days, TemplarGaming - Experimental places #9,505 globally and #2,220 in Europe, in the top 43% of all ranked servers.
How many players does TemplarGaming - Experimental carry?
No response from TemplarGaming - Experimental at the latest check, with a last sighting 40 hours ago. The seven-day mean is 0 players, against a peak of 1.
Settings
How is TemplarGaming - Experimental configured, and what rules apply?
The name of TemplarGaming - Experimental does not state a gather rate. A maximum of 6 players per group applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
The map on TemplarGaming - Experimental: which one is it?
Size 3,500: a custom map runs on TemplarGaming - Experimental, with its file published for download here.
How to join
How can a player join TemplarGaming - Experimental?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.151.44.6:28094. Find it online at https://store.templargaming.net.