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Drill-through Server detail

TemplarGaming - Experimental

Offline EU 45.151.44.6:28094 checked 1d ago

Drill-through
FilterServeris TemplarGaming - Experimental
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 200
7-day average 0 peak 1
Rank #9,505 top 43% · #2220 in EU
Last wipe 23d ago weekly schedule
Next wipe 4d 7h Sun 1 Nov, 04:36 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0023:0001:0002:0004:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608022:0023:0001:0002:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 04:36 UTC, in 4d 7h. Its weekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
4d 7hSun 1 Nov, 04:36 UTCits own
8d 21hThu 5 Nov, 19:00 UTCFW force wipe
11d 7hSun 8 Nov, 04:36 UTCits own
18d 7hSun 15 Nov, 04:36 UTCits own
25d 7hSun 22 Nov, 04:36 UTCits own
32d 7hSun 29 Nov, 04:36 UTCits own
36d 21hThu 3 Dec, 19:00 UTCFW force wipe
39d 7hSun 6 Dec, 04:36 UTCits own

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC26d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC34d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 75 on average 48 / 250
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average 0 / 200
Rusty Moose |EU Mini| EU · groups of 5 · weekly · 75 on average 45 / 150
[EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5 EU · groups of 5 · weekly · 1 on average 3 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED EU · groups of 5 · 2x · weekly · 132 on average 43 / 200
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 52 on average 72 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for TemplarGaming - Experimental: what is it?

Its tag guides the prediction, since TemplarGaming - Experimental has too few wipes on record to confirm the schedule. Sunday 1 November at 04:36 UTC is the date the next wipe falls on. The current world dates from 23 days 16 hours. Its tags carry a weekly wipe schedule.

On TemplarGaming - Experimental, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

Which location hosts TemplarGaming - Experimental?

In Europe, according to its EU tag, sits TemplarGaming - Experimental. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 45.151.44.6:28094 is its address.

Which Rust version is TemplarGaming - Experimental on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on TemplarGaming - Experimental. Joining requires the same protocol on your game; Steam handles the update.

What uptime does TemplarGaming - Experimental show, and is it up?

Last seen 40 hours ago, TemplarGaming - Experimental now reports offline. The uptime it reports puts the last restart at about 6 hours ago. Of 168 hours in the last 7 full days, 16 were up: 10%. 16 September 2026 is when Rust Server Analytics first recorded it.

What performance does TemplarGaming - Experimental show?

Over 48 hours the average held at 60 server fps, and the minimum was 59. At its highest the entity count was 82,005, including buildings, deployables and all else. At its highest, memory use was 2,439 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on TemplarGaming - Experimental be read?

gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): 200 slots in total; ts6 (Group limit): The cap is 6 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser; rustmaps (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags TemplarGaming - Experimental publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature TemplarGaming - Experimental?

These Rust Server Analytics lists include TemplarGaming - Experimental: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Whose server is TemplarGaming - Experimental?

The same operator most likely runs TemplarGaming - Experimental and the 11 other servers we track that also publish a templargaming.net hostname.

Player numbers

Against other Rust servers, how does TemplarGaming - Experimental compare?

For player hours over the last seven days, TemplarGaming - Experimental places #9,505 globally and #2,220 in Europe, in the top 43% of all ranked servers.

How many players does TemplarGaming - Experimental carry?

No response from TemplarGaming - Experimental at the latest check, with a last sighting 40 hours ago. The seven-day mean is 0 players, against a peak of 1.

Settings

How is TemplarGaming - Experimental configured, and what rules apply?

The name of TemplarGaming - Experimental does not state a gather rate. A maximum of 6 players per group applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on TemplarGaming - Experimental: which one is it?

Size 3,500: a custom map runs on TemplarGaming - Experimental, with its file published for download here.

How to join

How can a player join TemplarGaming - Experimental?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.151.44.6:28094. Find it online at https://store.templargaming.net.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players 200 slots in total.
ts6
Group limit The cap is 6 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Europe is the region it appears under in the browser.

Other

rustmaps
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.