Rust Server Analytics 60,760 players11,689 servers
All servers
Drill-through Server detail

My Server Name

Offline 45.140.18.23:28015 checked 8d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #13,704 top 62%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct26 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:43 UTC12d ago 1 – running 1
Tue 13 Oct, 13:31 UTC14d ago 1 – 1.9 days 1
Tue 13 Oct, 07:03 UTC15d ago 1 – 0.3 days 1
Mon 12 Oct, 21:22 UTC15d ago 1 – 0.4 days 0
Fri 9 Oct, 11:37 UTC18d ago 1 – 3.4 days 1
Wed 7 Oct, 17:15 UTC20d ago 1 – 1.8 days 0
Sun 27 Sep, 16:21 UTC30d ago 0 – 10 days 1
Thu 24 Sep, 19:10 UTC33d ago 1 – 2.9 days 1
Thu 24 Sep, 12:31 UTC33d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 611 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 387 / 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 42 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 50 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 153 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 94 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does My Server Name wipe?

No next wipe can be predicted for My Server Name, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 23 hours ago.

Wipe day on My Server Name: what should you expect?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of My Server Name?

No region appears in what My Server Name publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 45.140.18.23:28015.

What Rust build does My Server Name run?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on My Server Name. Joining requires the same protocol on your game; Steam handles the update.

What uptime does My Server Name show, and is it up?

The current status is offline for My Server Name, with the last sighting 8 days 15 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 September 2026.

Lists and tags

What do My Server Name's tags stand for?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does My Server Name appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include My Server Name: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does My Server Name sit among Rust servers?

On player hours over seven days, My Server Name ranks #13,704, within the top 62% of ranked servers.

How many players does My Server Name carry?

The last sighting of My Server Name was 8 days 15 hours ago; it is offline at this refresh.

Map and rules

What are the settings on My Server Name, and its rules?

No gather rate is given in the name of My Server Name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for My Server Name?

A procedural map, generated by the game, runs on My Server Name.

How to join

What is the way onto My Server Name?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.140.18.23:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.