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Drill-through Server detail

[RU] Rucepunch 2

Offline 45.138.174.22:28352 checked 1d ago

Drill-through
FilterServeris [RU] Rucepunch 2
Attributes
vanilla
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0006:0010:0014:0018:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0006:0010:0014:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW27d ago 0 – running 0
Sun 27 Sep, 07:31 UTC31d ago 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 211 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 25 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 13 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 25 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 32 / 225

Quick answers

from the figures on this page

Wipe cycle

When does [RU] Rucepunch 2 wipe?

The rhythm of [RU] Rucepunch 2 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 27 days 6 hours ago.

Wipe day on [RU] Rucepunch 2: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of [RU] Rucepunch 2?

No region tag is published by [RU] Rucepunch 2, but the name points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 45.138.174.22:28352.

Which Rust version is [RU] Rucepunch 2 on?

Rust network protocol 2634 and build 167781 on Linux is the setup for [RU] Rucepunch 2. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [RU] Rucepunch 2 show, and is it up?

The current status is offline for [RU] Rucepunch 2, with the last sighting 27 hours ago. Its reported uptime indicates a restart roughly 6 days 23 hours ago. 85% uptime over the last 7 full days, equal to 143 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Does [RU] Rucepunch 2 perform well?

Over 48 hours the average held at 51 server fps, and the minimum was 15. At its highest the entity count was 117,437, including buildings, deployables and all else. Peak memory was 4,822 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do [RU] Rucepunch 2's tags stand for?

The game's server browser reads the tags [RU] Rucepunch 2 publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [RU] Rucepunch 2?

These Rust Server Analytics lists include [RU] Rucepunch 2: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does [RU] Rucepunch 2 compare?

On player hours over seven days, [RU] Rucepunch 2 ranks #15,349, within the top 69% of ranked servers.

At what level does [RU] Rucepunch 2 run its population?

No response from [RU] Rucepunch 2 at the latest check, with a last sighting 27 hours ago. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does [RU] Rucepunch 2 use?

Gather rate is not mentioned in the name of [RU] Rucepunch 2. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on [RU] Rucepunch 2: which one is it?

[RU] Rucepunch 2 uses a procedural map of size 4,500 with seed 948261318, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto [RU] Rucepunch 2?

In the Rust console (F1), enter client.connect 45.138.174.22:28352. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.