[RU] Rucepunch 2
Offline 45.138.174.22:28352 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 07:31 UTC31d ago | 2 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 211 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 25 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 13 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 25 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 32 / 225 |
Quick answers
from the figures on this pageWipe cycle
When does [RU] Rucepunch 2 wipe?
The rhythm of [RU] Rucepunch 2 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 27 days 6 hours ago.
Wipe day on [RU] Rucepunch 2: what should you expect?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of [RU] Rucepunch 2?
No region tag is published by [RU] Rucepunch 2, but the name points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 45.138.174.22:28352.
Which Rust version is [RU] Rucepunch 2 on?
Rust network protocol 2634 and build 167781 on Linux is the setup for [RU] Rucepunch 2. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [RU] Rucepunch 2 show, and is it up?
The current status is offline for [RU] Rucepunch 2, with the last sighting 27 hours ago. Its reported uptime indicates a restart roughly 6 days 23 hours ago. 85% uptime over the last 7 full days, equal to 143 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.
Does [RU] Rucepunch 2 perform well?
Over 48 hours the average held at 51 server fps, and the minimum was 15. At its highest the entity count was 117,437, including buildings, deployables and all else. Peak memory was 4,822 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do [RU] Rucepunch 2's tags stand for?
The game's server browser reads the tags [RU] Rucepunch 2 publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [RU] Rucepunch 2?
These Rust Server Analytics lists include [RU] Rucepunch 2: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does [RU] Rucepunch 2 compare?
On player hours over seven days, [RU] Rucepunch 2 ranks #15,349, within the top 69% of ranked servers.
At what level does [RU] Rucepunch 2 run its population?
No response from [RU] Rucepunch 2 at the latest check, with a last sighting 27 hours ago. Averaged across seven days, the population is 0 players.
Map and rules
What settings and rules does [RU] Rucepunch 2 use?
Gather rate is not mentioned in the name of [RU] Rucepunch 2. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
The map on [RU] Rucepunch 2: which one is it?
[RU] Rucepunch 2 uses a procedural map of size 4,500 with seed 948261318, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto [RU] Rucepunch 2?
In the Rust console (F1), enter client.connect 45.138.174.22:28352. Launch Rust on this page also works, opening Rust through Steam and connecting you.