BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 470 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 451 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 847 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 58 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 950 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 26 / 250 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does BoxBoxRust - Devblog 248 wipe?
Too few wipes on record for BoxBoxRust - Devblog 248 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 52 days 10 hours ago.
Server
In which region does BoxBoxRust - Devblog 248 sit?
No region is published by BoxBoxRust - Devblog 248. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 45.137.202.101:28015.
Which Rust version is BoxBoxRust - Devblog 248 on?
On Windows, BoxBoxRust - Devblog 248 runs Rust network protocol 2301. Joining requires the same protocol on your game; Steam handles the update.
How reliable is BoxBoxRust - Devblog 248, and is it online now?
As of the latest refresh, BoxBoxRust - Devblog 248 is online. About 39 hours ago is when it last restarted, judged by its reported uptime. 57% uptime over the last 7 full days, equal to 96 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Does BoxBoxRust - Devblog 248 perform well?
Server fps averaged 148 over the last 48 hours, with a floor of 52. Entity count reached 83,896, covering buildings, deployables and the rest of the world. Peak memory was 1,691 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on BoxBoxRust - Devblog 248 carry?
Tags from BoxBoxRust - Devblog 248, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp250 (Max players): Capacity of 250 slots; v2301 (Protocol): To join, your game version must match protocol 2301; ptrak (Networking): RakNet is the network layer, the game's standard one; oxide (Oxide): The Oxide (uMod) plugin framework is installed; ki (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; ki1 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; fl0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; ki0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; hae502e1 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; modd (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does BoxBoxRust - Devblog 248 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include BoxBoxRust - Devblog 248: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all.
Population
What position does BoxBoxRust - Devblog 248 hold in the server rankings?
Player hours for the last seven days place BoxBoxRust - Devblog 248 at #15,344, in the top 69% of the ranked field.
How many players does BoxBoxRust - Devblog 248 carry?
Population at the current refresh: 0 players on BoxBoxRust - Devblog 248, against 250 slots. The seven-day mean for this server is 0 players.
Map and rules
What settings and rules does BoxBoxRust - Devblog 248 use?
No gather rate is given in the name of BoxBoxRust - Devblog 248. Group limit: not published. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
The map on BoxBoxRust - Devblog 248: which one is it?
A procedural map of size 4,000 with seed 281778, generated by the game, runs on BoxBoxRust - Devblog 248. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join BoxBoxRust - Devblog 248?
In the Rust console (F1), enter client.connect 45.137.202.101:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.