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UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Online 45.136.204.49:20000 checked 9m ago

Drill-through
FilterServeris UltimateRust.com - Zombie Land | Squad | …
Attributes
2x quad weekly wipes moddedcarbon
Last refreshed
Players now 8/ 150
7-day average 20 peak 101
Rank #662 top 3%
Last wipe 4d ago weekly schedule
Next wipe 2d 1h Fri 30 Oct, 10:54 UTC
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
01020304010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:54 UTC, in 2d 1h. Every Friday at 10:54 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak80players, last three wipes
crowd held0%else halves by day 3

Coming wipes

InWhen, UTCKind
2d 1hFri 30 Oct, 10:54 UTCits own
8d 9hThu 5 Nov, 19:00 UTCFW force wipe
9d 1hFri 6 Nov, 10:54 UTCits own
16d 1hFri 13 Nov, 10:54 UTCits own
23d 1hFri 20 Nov, 10:54 UTCits own
30d 1hFri 27 Nov, 10:54 UTCits own
36d 9hThu 3 Dec, 19:00 UTCFW force wipe
37d 1hFri 4 Dec, 10:54 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:54 UTC4d ago 101 – running 10
Fri 16 Oct, 10:55 UTC11d ago 66 halved by day 3 7 days 8
Fri 9 Oct, 10:55 UTC18d ago 73 halved by day 2 7 days 7
Fri 2 Oct, 10:57 UTC25d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW26d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC32d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC39d ago 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 210 on average 200 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 146 on average 50 / 200
SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 24.10 quad · 2x · weekly · 65 on average 4 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 37 on average 2 / 75
[EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/Quad EU · quad · 2x · weekly · 24 on average 1 / 150
[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO/QUAD | WIPE 27/10 SA · quad · 2x · weekly · 8 on average 0 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: what is it?

The wipe rhythm of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is every Friday at 10:54 UTC. Friday 30 October at 10:54 UTC is the date the next wipe falls on. 4 days 22 hours ago the current world was made. Its tags carry a weekly wipe schedule.

On UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, what happens on wipe day?

The average busiest count over recent wipes is 80 players. The highest player count on the latest wipe arrived 6 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.

Server details

Which location hosts UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

No region is published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 45.136.204.49:20000 is its address.

Which Rust version is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on?

Rust network protocol 2635 and build 168909 on Windows is the setup for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Your game must match the protocol to join, and Steam applies that update.

How reliable is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and is it online now?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 reports online at the current check. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

What performance does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 show?

Over 48 hours the average held at 59 server fps, and the minimum was 59. Buildings, deployables and all other world objects brought the entity total to 158,994. Memory use reached 5,533 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1's tags stand for?

The game's server browser reads the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): Capacity of 150 slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: Rust servers with a 2x gather rate, Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

By whom is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run?

The same operator most likely runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and the 4 other servers we track that also publish a ultimaterust.com hostname.

Population

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit among Rust servers?

Player hours for the last seven days place UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #662, in the top 3% of the ranked field. The quad segment places it at #35.

At what level does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run its population?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 holds 8 players of its 150 slots as of the latest update. The seven-day mean is 20 players, against a peak of 101. Across the last 48 hours, 13:00 UTC shows the highest average: 21 players.

Map and rules

What are the settings on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and its rules?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 names a 2x gather rate. Up to 4 players can form a group (quad). survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

A procedural map of size 4,250 with seed 1337, generated by the game, runs on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

In the Rust console (F1), enter client.connect 45.136.204.49:20000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode Rust survival, standard ruleset.
mp150
Max players Capacity of 150 slots.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.