UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1
Online 45.136.204.49:20000 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:54 UTC, in 2d 1h. Every Friday at 10:54 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 2d 1h | Fri 30 Oct, 10:54 UTC | its own |
| 8d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 9d 1h | Fri 6 Nov, 10:54 UTC | its own |
| 16d 1h | Fri 13 Nov, 10:54 UTC | its own |
| 23d 1h | Fri 20 Nov, 10:54 UTC | its own |
| 30d 1h | Fri 27 Nov, 10:54 UTC | its own |
| 36d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 1h | Fri 4 Dec, 10:54 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:54 UTC4d ago | 101 | – | running | 10 |
| Fri 16 Oct, 10:55 UTC11d ago | 66 | halved by day 3 | 7 days | 8 |
| Fri 9 Oct, 10:55 UTC18d ago | 73 | halved by day 2 | 7 days | 7 |
| Fri 2 Oct, 10:57 UTC25d ago | 58 | halved by day 3 | 7 days | 11 |
| Thu 1 Oct, 18:48 UTC FW26d ago | 58 | – | 0.7 days | 6 |
| Fri 25 Sep, 10:57 UTC32d ago | 83 | halved by day 3 | 6.3 days | 9 |
| Fri 18 Sep, 10:57 UTC39d ago | 128 | halved by day 2 | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 210 on average | 200 / 200 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 146 on average | 50 / 200 |
| SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 24.10 | quad · 2x · weekly · 65 on average | 4 / 200 |
| [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP | NA · quad · 2x · weekly · 37 on average | 2 / 75 |
| [EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/Quad | EU · quad · 2x · weekly · 24 on average | 1 / 150 |
| [BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO/QUAD | WIPE 27/10 | SA · quad · 2x · weekly · 8 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: what is it?
The wipe rhythm of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is every Friday at 10:54 UTC. Friday 30 October at 10:54 UTC is the date the next wipe falls on. 4 days 22 hours ago the current world was made. Its tags carry a weekly wipe schedule.
On UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, what happens on wipe day?
The average busiest count over recent wipes is 80 players. The highest player count on the latest wipe arrived 6 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server details
Which location hosts UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
No region is published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 45.136.204.49:20000 is its address.
Which Rust version is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on?
Rust network protocol 2635 and build 168909 on Windows is the setup for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Your game must match the protocol to join, and Steam applies that update.
How reliable is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and is it online now?
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 reports online at the current check. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
What performance does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 show?
Over 48 hours the average held at 59 server fps, and the minimum was 59. Buildings, deployables and all other world objects brought the entity total to 158,994. Memory use reached 5,533 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1's tags stand for?
The game's server browser reads the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): Capacity of 150 slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: Rust servers with a 2x gather rate, Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
By whom is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run?
The same operator most likely runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and the 4 other servers we track that also publish a ultimaterust.com hostname.
Population
Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit among Rust servers?
Player hours for the last seven days place UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #662, in the top 3% of the ranked field. The quad segment places it at #35.
At what level does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run its population?
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 holds 8 players of its 150 slots as of the latest update. The seven-day mean is 20 players, against a peak of 101. Across the last 48 hours, 13:00 UTC shows the highest average: 21 players.
Map and rules
What are the settings on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and its rules?
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 names a 2x gather rate. Up to 4 players can form a group (quad). survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
A procedural map of size 4,250 with seed 1337, generated by the game, runs on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
In the Rust console (F1), enter client.connect 45.136.204.49:20000. Launch Rust on this page also works, opening Rust through Steam and connecting you.