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Drill-through Server detail

Dev Testing Server - Unsecure

Offline 45.129.156.2:28015 checked 1d ago

Drill-through
FilterServeris Dev Testing Server - Unsecure
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #5,736 top 26%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75122:0023:0015:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 9

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:40 UTC3d ago 1 – running 1
Fri 23 Oct, 13:08 UTC4d ago 1 – 1 days 1
Sun 11 Oct, 13:35 UTC16d ago 1 held half 12 days 1
Sun 4 Oct, 12:37 UTC23d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC35d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 672 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 48 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 84 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 370 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 182 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 163 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Dev Testing Server - Unsecure: what is it?

With irregular wipe times, Dev Testing Server - Unsecure offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 3 days 5 hours.

On Dev Testing Server - Unsecure, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. The fall below half arrived by day 9 when it didn't hold.

Server details

What is the hosting location of Dev Testing Server - Unsecure?

A region is not published by Dev Testing Server - Unsecure. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 45.129.156.2:28015 is its address.

What Rust build does Dev Testing Server - Unsecure run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Dev Testing Server - Unsecure. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Dev Testing Server - Unsecure, and is it online now?

Offline at this refresh: Dev Testing Server - Unsecure, last seen 26 hours ago. Uptime over the last full days (7) was 23%, or 39 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.

Lists and tags

What do Dev Testing Server - Unsecure's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags Dev Testing Server - Unsecure publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Dev Testing Server - Unsecure appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Dev Testing Server - Unsecure fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does Dev Testing Server - Unsecure sit among Rust servers?

Player hours for the last seven days place Dev Testing Server - Unsecure at #5,736, in the top 26% of the ranked field.

What is the population of Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure is offline at this refresh; the last contact was 26 hours ago. The seven-day mean is 1 players, against a peak of 1. Averaged over 48 hours, activity is highest at 15:00 UTC with 1 players.

Map and rules

What are the settings on Dev Testing Server - Unsecure, and its rules?

Gather rate is not mentioned in the name of Dev Testing Server - Unsecure. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

The map on Dev Testing Server - Unsecure: which one is it?

A procedural map, generated by the game, runs on Dev Testing Server - Unsecure.

How to join

How do you connect to Dev Testing Server - Unsecure?

In the Rust console (F1), enter client.connect 45.129.156.2:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.