Merch's test server
Offline 45.113.94.48:28015 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC35d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC35d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC38d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC39d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC41d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC42d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC43d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 2 / 60 |
| Geležinis Miškas | quad · 6 on average | 0 / 99 |
| #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 5 on average | 3 / 80 |
| LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 4 on average | 0 / 100 |
| Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 2 / 200 |
| [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 3 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe data
When does Merch's test server wipe?
No next wipe can be predicted for Merch's test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 34 days 20 hours ago.
Wipe day on Merch's test server: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 100% of recent wipes.
Server
In which region does Merch's test server sit?
A region is not published by Merch's test server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.113.94.48:28015.
What Rust build does Merch's test server run?
On Windows, Merch's test server runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Merch's test server show, and is it up?
The current status is offline for Merch's test server, with the last sighting 33 days 23 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Merch's test server carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Merch's test server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Merch's test server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Merch's test server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population
What position does Merch's test server hold in the server rankings?
Player hours for the last seven days place Merch's test server at #15,360, in the top 70% of the ranked field. In the quad peer group, the rank is #615.
What is the population of Merch's test server?
The last sighting of Merch's test server was 33 days 23 hours ago; it is offline at this refresh.
Settings
How is Merch's test server configured, and what rules apply?
Gather rate is not mentioned in the name of Merch's test server. Up to 4 players can form a group (quad). It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Merch's test server: which one is it?
Merch's test server uses a procedural map of size 4,000 with seed 579120958, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
How can a player join Merch's test server?
In the Rust console (F1), enter client.connect 45.113.94.48:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.