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Drill-through Server detail

Merch's test server

Offline 45.113.94.48:28015 checked 33d ago

Drill-through
FilterServeris Merch's test server
Attributes
quad moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,360 top 70%
Last wipe 34d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC35d ago 1 – running 1
Tue 22 Sep, 11:15 UTC35d ago 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC38d ago 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC39d ago 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC41d ago 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC42d ago 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC43d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 2 / 60
Geležinis Miškas quad · 6 on average 0 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average 3 / 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average 0 / 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 2 / 200
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly EU · quad · biweekly · 3 on average 2 / 100

Quick answers

from the figures on this page

Wipe data

When does Merch's test server wipe?

No next wipe can be predicted for Merch's test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 34 days 20 hours ago.

Wipe day on Merch's test server: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does Merch's test server sit?

A region is not published by Merch's test server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.113.94.48:28015.

What Rust build does Merch's test server run?

On Windows, Merch's test server runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Merch's test server show, and is it up?

The current status is offline for Merch's test server, with the last sighting 33 days 23 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Merch's test server carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Merch's test server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Merch's test server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Merch's test server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

What position does Merch's test server hold in the server rankings?

Player hours for the last seven days place Merch's test server at #15,360, in the top 70% of the ranked field. In the quad peer group, the rank is #615.

What is the population of Merch's test server?

The last sighting of Merch's test server was 33 days 23 hours ago; it is offline at this refresh.

Settings

How is Merch's test server configured, and what rules apply?

Gather rate is not mentioned in the name of Merch's test server. Up to 4 players can form a group (quad). It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Merch's test server: which one is it?

Merch's test server uses a procedural map of size 4,000 with seed 579120958, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How can a player join Merch's test server?

In the Rust console (F1), enter client.connect 45.113.94.48:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts4
Group limit Team size is capped at 4.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.