testreality2
Online 45.11.95.88:11000 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, and #173 of the solo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:10 UTC3d ago | 1 | – | running | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 0 | – | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR | EU · solo · weekly · 15 on average | 1 / 100 |
| 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 | EA · solo · weekly · 14 on average | 16 / 100 |
| [LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe | SA · solo · weekly · 11 on average | 6 / 100 |
| [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 | EU · solo · weekly · 5 on average | 0 / 200 |
| 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · solo · monthly · 5 on average | 2 / 400 |
| 404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 | EU · solo · monthly · 3 on average | 6 / 400 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does testreality2 wipe?
The rhythm of testreality2 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 17 hours.
On testreality2, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. 5 hours after the latest wipe the crowd peaked.
Server details
Which location hosts testreality2?
No region appears in what testreality2 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 45.11.95.88:11000.
What Rust build does testreality2 run?
Rust network protocol 2635 and build 168909 on Windows is the setup for testreality2. The protocol has to match before you can join; Steam updates it automatically.
Is testreality2 up, and how steady is its uptime?
testreality2 reports online at the current check. Its reported uptime indicates a restart roughly 3 days 7 hours ago. 49% uptime over the last 7 full days, equal to 82 of 168 hours. 25 September 2026 is when Rust Server Analytics first recorded it.
Does testreality2 perform well?
Over 48 hours the average held at 237 server fps, and the minimum was 236. Buildings, deployables and all other world objects brought the entity total to 4,460. Peak memory was 1,534 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on testreality2 be read?
The game's server browser reads the tags testreality2 publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts1 (Group limit): Teams hold no more than 1; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; oxidation (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does testreality2 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count testreality2 among their servers: Modded Rust servers: live data and Solo Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does testreality2 compare?
Player hours for the last seven days place testreality2 at #7,575, in the top 34% of the ranked field. Within the solo segment, its position is #173.
What is the population of testreality2?
Population at the current refresh: 0 players on testreality2, against 5 slots. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 12:00 UTC shows the highest average: 1 players.
Map and rules
What settings and rules does testreality2 use?
No gather rate is given in the name of testreality2. It is a solo-only server. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is disabled.
What is the map for testreality2?
The game generates a procedural map of size 1,000 with seed 1337 for testreality2. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
How to join
How do you connect to testreality2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.11.95.88:11000.