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Drill-through Server detail

Worldscale private reference

Offline 44.244.119.140:29015 checked 2d ago

Drill-through
FilterServeris Worldscale private reference
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 2d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 144 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 118 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 34 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Worldscale private reference: what is it?

The rhythm of Worldscale private reference cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 13 hours ago.

Server

What is the hosting location of Worldscale private reference?

A region is not published by Worldscale private reference. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 44.244.119.140:29015.

Which Rust version is Worldscale private reference on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Worldscale private reference. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Worldscale private reference show, and is it up?

The current status is offline for Worldscale private reference, with the last sighting 2 days 3 hours ago. Of 48 hours in the last 2 full days, 1 were up: 2%. The first sighting of it by Rust Server Analytics was on 26 October 2026.

Lists and tags

Which meanings do the tags on Worldscale private reference carry?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags Worldscale private reference publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Worldscale private reference?

The following Rust Server Analytics lists count Worldscale private reference among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Worldscale private reference compare?

Player hours for the last seven days place Worldscale private reference at #15,349, in the top 69% of the ranked field.

What is the population of Worldscale private reference?

No response from Worldscale private reference at the latest check, with a last sighting 2 days 3 hours ago. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does Worldscale private reference use?

No gather rate is given in the name of Worldscale private reference. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for Worldscale private reference?

Worldscale private reference uses a procedural map, which the game generates.

Connection

How can a player join Worldscale private reference?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 44.244.119.140:29015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Player slots: 4.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.