Rust Debug Compatibility Test
Offline 42.117.242.54:28025 checked 13d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 270 / 325 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 331 / 425 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 0 / 8 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 850 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 52 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 914 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust Debug Compatibility Test wipe?
With too few of its wipes on record, Rust Debug Compatibility Test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 13 days 3 hours.
Server details
What is the hosting location of Rust Debug Compatibility Test?
The region code of Rust Debug Compatibility Test is au1, but no region is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 42.117.242.54:28025.
Which Rust version is Rust Debug Compatibility Test on?
Rust network protocol 2573 and build 110006 on Windows is the setup for Rust Debug Compatibility Test. Joining requires the same protocol on your game; Steam handles the update.
Is Rust Debug Compatibility Test up, and how steady is its uptime?
The current status is offline for Rust Debug Compatibility Test, with the last sighting 13 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 16 October 2026.
Lists and tags
What do Rust Debug Compatibility Test's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; v2573 (Protocol): Joining needs your game on protocol 2573; cs110006 (Build): The game build is 110006; ptrak (Networking): RakNet is the network layer, the game's standard one; $rau1 (Region code): au1 is the region code on record are the tags Rust Debug Compatibility Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Debug Compatibility Test?
The following Rust Server Analytics lists count Rust Debug Compatibility Test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does Rust Debug Compatibility Test compare?
Player hours for the last seven days place Rust Debug Compatibility Test at #15,090, in the top 70% of the ranked field.
How many players does Rust Debug Compatibility Test carry?
The last sighting of Rust Debug Compatibility Test was 13 days 3 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Rust Debug Compatibility Test use?
No gather rate is given in the name of Rust Debug Compatibility Test. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust Debug Compatibility Test: which one is it?
Rust Debug Compatibility Test uses a procedural map, which the game generates.
Connection
How can a player join Rust Debug Compatibility Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 42.117.242.54:28025.