TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|
Online 41.76.213.81:28055 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Wednesday 4 November, 15:50 UTC, in 6d 7h. Every Wednesday at 15:50 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 7h | Wed 4 Nov, 15:50 UTC | its own |
| 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 7h | Wed 11 Nov, 15:50 UTC | its own |
| 20d 7h | Wed 18 Nov, 15:50 UTC | its own |
| 27d 7h | Wed 25 Nov, 15:50 UTC | its own |
| 34d 7h | Wed 2 Dec, 15:50 UTC | its own |
| 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 7h | Wed 9 Dec, 15:50 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:50 UTC16h ago | – | – | running | 0 |
| Wed 21 Oct, 14:52 UTC7d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 14 Oct, 15:06 UTC14d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 7 Oct, 15:00 UTC21d ago | 2 | halved by day 4 | 7 days | 1 |
| Thu 1 Oct, 18:07 UTC FW27d ago | 2 | held half | 5.9 days | 2 |
| Wed 23 Sep, 14:59 UTC35d ago | 2 | halved by day 4 | 8.1 days | 1 |
| Wed 16 Sep, 15:00 UTC42d ago | 4 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| WARBANDITS.GG EU 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED | EU · quad · 3x · weekly · 211 on average | 107 / 200 |
| WARBANDITS.GG 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED | NA · quad · 3x · weekly · 140 on average | 57 / 200 |
| EU RENEGADE 3x MONTHLY | Solo Duo Trio Quad | Shop | 50% Upkeep | EU · quad · 3x · monthly · 55 on average | 6 / 150 |
| WEREWOLF GAMING.CO 3x Solo/Duo/Trio/Quad|Lootx3|Share BPs|WIPED | EU · quad · 3x · biweekly · 44 on average | 5 / 200 |
| Российский x3-Для Новичков-SURVHUB.RU- 3x | EU · quad · 3x · monthly · 12 on average | 1 / 200 |
| IranRust[3x]|[Clans][Kits][CustomSkinBox] | quad · 3x · biweekly · 3 on average | 4 / 110 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| wipe?
The wipe rhythm of TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| is every Wednesday at 15:50 UTC. Wednesday 4 November at 15:50 UTC is the date the next wipe falls on. The world now in play was created 16 hours ago.
On TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. The fall below half arrived by day 2.5 when it didn't hold.
Server details
What is the hosting location of TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
No region appears in what TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 41.76.213.81:28055.
What Rust build does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| run?
On Windows, TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| up, and how steady is its uptime?
TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| reports online at the current check. Its reported uptime indicates a restart roughly 3 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| stable?
Server fps averaged 56 over the last 48 hours, with a floor of 44. At its highest the entity count was 95,575, including buildings, deployables and all else. At its highest, memory use was 3,544 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| carry?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|: 3x Rust servers: live list and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours; Gather rate: 3x.
Population
What position does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| hold in the server rankings?
Player hours for the last seven days place TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| at #15,339, in the top 69% of the ranked field. The quad segment places it at #626.
At what level does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| run its population?
Population at the current refresh: 0 players on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|, against 100 slots. Averaged across seven days, the population is 0 players.
Settings
How is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| configured, and what rules apply?
TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| names a 3x gather rate. A maximum of 4 players per group is set (quad). survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|: which one is it?
The game generates a procedural map of size 3,850 with seed 1337 for TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
How to join
How can a player join TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
In the Rust console (F1), enter client.connect 41.76.213.81:28055. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/m6nU2CgsZg.