Rust Zombie Development | Carbon
Offline 40.160.87.92:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 74 on average | 453 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 67 on average | 178 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 24 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 58 on average | 580 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust Zombie Development | Carbon: what is it?
An estimate from the force wipe gives Rust Zombie Development | Carbon's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 50 days 4 hours ago. A monthly wipe schedule is published in its tags.
Server
What is the hosting location of Rust Zombie Development | Carbon?
A region is not published by Rust Zombie Development | Carbon. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 40.160.87.92:28015.
What Rust build does Rust Zombie Development | Carbon run?
The platform is Linux, with Rust network protocol 2633 and build 162929 running on Rust Zombie Development | Carbon. Your game must match the protocol to join, and Steam applies that update.
Is Rust Zombie Development | Carbon up, and how steady is its uptime?
Last seen 44 days 4 hours ago, Rust Zombie Development | Carbon now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Rust Zombie Development | Carbon be read?
The game's server browser reads the tags Rust Zombie Development | Carbon publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^r (Roleplay): Listed as a roleplay server; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Zombie Development | Carbon?
The following Rust Server Analytics lists count Rust Zombie Development | Carbon among their servers: Modded Rust servers: live data, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Rust Zombie Development | Carbon hold in the server rankings?
The seven-day player-hours rank for Rust Zombie Development | Carbon is #15,015, inside the top – of all ranked servers.
What is the population of Rust Zombie Development | Carbon?
The last sighting of Rust Zombie Development | Carbon was 44 days 4 hours ago; it is offline at this refresh.
Settings
How is Rust Zombie Development | Carbon configured, and what rules apply?
The name of Rust Zombie Development | Carbon does not state a gather rate. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Rust Zombie Development | Carbon?
The game generates a procedural map for Rust Zombie Development | Carbon.
Connection
How can a player join Rust Zombie Development | Carbon?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 40.160.87.92:28015.