Rust RP Lobby
Online 40.160.19.130:31015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 19:58 UTC13d ago | 3 | – | running | 0 |
| Thu 8 Oct, 22:03 UTC21d ago | 3 | halved by day 1 | 7.9 days | 2 |
| Thu 8 Oct, 03:40 UTC21d ago | 3 | – | 0.8 days | 0 |
| Wed 7 Oct, 18:00 UTC22d ago | 3 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:03 UTC26d ago | 7+1 queue | halved by day 1 | 4.1 days | 0 |
| Thu 1 Oct, 17:58 UTC FW28d ago | 3+1 queue | held half | 6 days | 0 |
| Tue 29 Sep, 15:49 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Tue 29 Sep, 02:11 UTC30d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 16:30 UTC33d ago | 1 | held half | 2.4 days | 0 |
| Tue 22 Sep, 23:12 UTC36d ago | 3 | halved by day 2 | 3.7 days | 1 |
| Tue 22 Sep, 01:04 UTC37d ago | 1 | – | 0.9 days | 0 |
| Sun 13 Sep, 23:02 UTC45d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sat 12 Sep, 18:48 UTC47d ago | 1 | – | 1.2 days | 0 |
| Fri 4 Sep, 17:26 UTC55d ago | 0 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 187 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 235 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 658 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 37 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 744 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 599 / 725 |
Quick answers
from the figures on this pageWipe data
When does Rust RP Lobby wipe?
No next wipe can be predicted for Rust RP Lobby, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 2 hours ago.
Wipe day on Rust RP Lobby: what should you expect?
The average busiest count over recent wipes is 3 players. 18 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 33% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server details
What is the hosting location of Rust RP Lobby?
A region is not published by Rust RP Lobby. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 40.160.19.130:31015.
Which Rust version is Rust RP Lobby on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Rust RP Lobby. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Rust RP Lobby, and is it online now?
As of the latest refresh, Rust RP Lobby is online. Its reported uptime indicates a restart roughly 4 days 22 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Rust RP Lobby stable?
Over 48 hours the average held at 60 server fps, and the minimum was 60. Entity count reached 72,794, covering buildings, deployables and the rest of the world. Memory use reached 3,020 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on Rust RP Lobby be read?
The game's server browser reads the tags Rust RP Lobby publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust RP Lobby?
The following Rust Server Analytics lists count Rust RP Lobby among their servers: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Rust RP Lobby sit among Rust servers?
The seven-day player-hours rank for Rust RP Lobby is #8,295, inside the top 37% of all ranked servers.
What is the population of Rust RP Lobby?
As of the latest update, Rust RP Lobby reports 0 players. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 17:00 UTC, at an average of 0 players.
Settings
What are the settings on Rust RP Lobby, and its rules?
No gather rate is given in the name of Rust RP Lobby. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The plugin framework is Carbon. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Rust RP Lobby?
The game generates a procedural map of size 3,200 with seed 1337 for Rust RP Lobby. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
How to join
How do you connect to Rust RP Lobby?
In the Rust console (F1), enter client.connect 40.160.19.130:31015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.rustroleplayers.com is its website.