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Drill-through Server detail

[EU] Facepunch 1

Online 4.182.220.38:27014 checked 11m ago

Drill-through
FilterServeris [EU] Facepunch 1
Attributes
Last refreshed
Players now 47/ 100
7-day average 55 peak 70
Rank #502 top 2%
Last wipe 8h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 47% full

Players

average and peak, with its wipes marked
AveragePeakWipe
02040608002:0011:0020:0004:0013:0023:00Wiped Tue 27 Oct, 02:58 UTCWIPEWiped Wed 28 Oct, 16:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020002:0011:0020:0004:0013:0023:00Wiped Tue 27 Oct, 02:58 UTCWIPEWiped Wed 28 Oct, 16:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak70players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 70, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:07 UTC8h ago – – running 58
Tue 27 Oct, 02:58 UTC1d ago – – – 40
Sun 25 Oct, 02:22 UTC3d ago 70 held half 2 days 44

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 221 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 136 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 26 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 28 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 13 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [EU] Facepunch 1: what is it?

No next wipe can be predicted for [EU] Facepunch 1, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 8 hours ago the current world was made.

On [EU] Facepunch 1, what happens on wipe day?

Across recent wipes the busiest point averaged 70 players. 3 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

In which region does [EU] Facepunch 1 sit?

The name of [EU] Facepunch 1 points to Europe, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 4.182.220.38:27014 is its address.

Which Rust version is [EU] Facepunch 1 on?

Rust network protocol 2635 on Linux is the setup for [EU] Facepunch 1. Your game must match the protocol to join, and Steam applies that update.

How reliable is [EU] Facepunch 1, and is it online now?

As of the latest refresh, [EU] Facepunch 1 is online. About 6 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 4 full days, equal to 95 of 96 hours. It entered Rust Server Analytics records on 24 October 2026.

What performance does [EU] Facepunch 1 show?

Server fps averaged 200 over the last 48 hours, with a floor of 200. At its highest the entity count was 39,576, including buildings, deployables and all else. Memory use reached 1,997 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on [EU] Facepunch 1 carry?

Tags from [EU] Facepunch 1, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; v2635 (Protocol): To join, your game version must match protocol 2635; ptrak (Networking): Network layer: RakNet, Rust's default; monthly (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; vanilla (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; tutorial (Tutorial on): New players have the option of Facepunch's tutorial; official (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; hdbb61e7f (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [EU] Facepunch 1 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [EU] Facepunch 1 among their servers: EU Rust servers: live population data and Community Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.

Player numbers

What position does [EU] Facepunch 1 hold in the server rankings?

On player hours over seven days, [EU] Facepunch 1 ranks #502, within the top 2% of ranked servers.

How many players does [EU] Facepunch 1 carry?

[EU] Facepunch 1 holds 47 players of its 100 slots as of the latest update. The seven-day mean is 55 players, against a peak of 70. The 48-hour peak window is 00:00 UTC, at an average of 62 players.

Map and rules

How is [EU] Facepunch 1 configured, and what rules apply?

No gather rate is given in the name of [EU] Facepunch 1. No group limit is made public. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on [EU] Facepunch 1: which one is it?

[EU] Facepunch 1 uses a procedural map of size 4,500 with seed 295982, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto [EU] Facepunch 1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 4.182.220.38:27014.

Server tags

what each one means

Published as mp100,ptrak,v2635,monthly,official,tutorial,vanilla,hdbb61e7f,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
v2635
Protocol To join, your game version must match protocol 2635.
ptrak
Networking Network layer: RakNet, Rust's default.

Wipe schedule

monthly
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

vanilla
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

tutorial
Tutorial on New players have the option of Facepunch's tutorial.

Other

official
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
hdbb61e7f
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.