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Drill-through Server detail

CL and Angels

Online 38.22.128.234:28215 checked 9m ago

Drill-through
FilterServeris CL and Angels
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,273 top 69%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:41 UTC25d ago 2 – running 0
Thu 1 Oct, 19:30 UTC FW28d ago 0 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 81 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 109 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 210 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 245 / 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 466 / 475

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CL and Angels wipe?

The rhythm of CL and Angels cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 5 hours.

On CL and Angels, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked.

Server

Which location hosts CL and Angels?

No region is published by CL and Angels. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 38.22.128.234:28215.

What Rust build does CL and Angels run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on CL and Angels. Joining requires the same protocol on your game; Steam handles the update.

What uptime does CL and Angels show, and is it up?

As of the latest refresh, CL and Angels is online. The uptime it reports puts the last restart at about 15 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on CL and Angels stable?

Server fps averaged 234 over the last 48 hours, with a floor of 220. Entity count reached 24,935, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,296 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do CL and Angels's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags CL and Angels publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature CL and Angels?

These Rust Server Analytics lists include CL and Angels: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does CL and Angels hold in the server rankings?

The seven-day player-hours rank for CL and Angels is #15,273, inside the top 69% of all ranked servers.

How many players does CL and Angels carry?

Population at the current refresh: 0 players on CL and Angels, against 50 slots. The seven-day mean for this server is 0 players.

Map and rules

How is CL and Angels configured, and what rules apply?

Gather rate is not mentioned in the name of CL and Angels. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for CL and Angels?

CL and Angels uses a procedural map of size 2,259 with seed 10, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join CL and Angels?

In the Rust console (F1), enter client.connect 38.22.128.234:28215. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.