testing
Offline 38.130.121.58:28055 checked 17h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:33 UTC17d ago | 1 | – | running | 0 |
| Sat 10 Oct, 15:45 UTC18d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 164 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 148 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 20 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 64 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does testing wipe?
With too few of its wipes on record, testing's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 17 days 17 hours ago the current world was made.
Wipe day on testing: what should you expect?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does testing sit?
A region is not published by testing. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 38.130.121.58:28055.
Which Rust version is testing on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on testing. The protocol has to match before you can join; Steam updates it automatically.
Is testing up, and how steady is its uptime?
The current status is offline for testing, with the last sighting 17 hours ago. Of 168 hours in the last 7 full days, 70 were up: 42%. 10 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on testing carry?
Tags from testing, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature testing?
These Rust Server Analytics lists include testing: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does testing hold in the server rankings?
The seven-day player-hours rank for testing is #14,838, inside the top 67% of all ranked servers.
How many players does testing carry?
The last sighting of testing was 17 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
How is testing configured, and what rules apply?
Gather rate is not mentioned in the name of testing. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map for testing?
A procedural map, generated by the game, runs on testing.
How to join
How can a player join testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 38.130.121.58:28055.