Rust Server Analytics 98,350 players11,893 servers
All servers
Drill-through Server detail

Island Tests

Offline 38.126.110.234:28015 checked 26d ago

Drill-through
FilterServeris Island Tests
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,836 top 61%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:14 UTC26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 385 / 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 455 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 978 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 55 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 991 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 27 / 250

Quick answers

from the figures on this page

Wipe cycle

When does Island Tests wipe?

Too few wipes on record for Island Tests to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.

Wipe day on Island Tests: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does Island Tests sit?

A region is not published by Island Tests. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 38.126.110.234:28015 is its address.

What Rust build does Island Tests run?

Rust network protocol 2634 and build 166586 on Windows is the setup for Island Tests. The protocol has to match before you can join; Steam updates it automatically.

Is Island Tests up, and how steady is its uptime?

Last seen 26 days 17 hours ago, Island Tests now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 2 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Island Tests carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166586 (Build): Build number 166586; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags Island Tests publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Island Tests appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Island Tests fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Island Tests sit among Rust servers?

On player hours over seven days, Island Tests ranks #13,836, within the top 61% of ranked servers.

How many players does Island Tests carry?

Island Tests is offline at this refresh; the last contact was 26 days 17 hours ago.

Map and rules

How is Island Tests configured, and what rules apply?

No gather rate is given in the name of Island Tests. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for Island Tests?

Island Tests uses a procedural map, which the game generates.

Connection

How can a player join Island Tests?

In the Rust console (F1), enter client.connect 38.126.110.234:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166586
Build Build number 166586.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.