Rust Server Analytics 101,834 players11,857 servers
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Drill-through Server detail

Test

Offline 37.79.131.184:28015 checked 3d ago

Drill-through
FilterServeris Test
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 200
7-day average 0 peak 1
Rank #13,992 top 63%
No wipes resets 5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:52 UTC3d ago – – – 0
Sat 24 Oct, 19:23 UTC5d ago – – – 0
Sat 24 Oct, 14:19 UTC5d ago – – – 0
Fri 23 Oct, 11:17 UTC6d ago – – – 1
Fri 23 Oct, 06:02 UTC6d ago – – – 1
Thu 22 Oct, 14:48 UTC7d ago 1 – 0.6 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Test wipe?

With a new world every few hours, Test runs no wipe schedule: those resets are not wipes.

Server details

What is the hosting location of Test?

A region is not published by Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 37.79.131.184:28015.

Which Rust version is Test on?

On Windows, Test runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is Test up, and how steady is its uptime?

The current status is offline for Test, with the last sighting 3 days 19 hours ago. Of 144 hours in the last 6 full days, 5 were up: 3%. 22 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Test be read?

gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Player slots: 200; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

Against other Rust servers, how does Test compare?

Player hours for the last seven days place Test at #13,992, in the top 63% of the ranked field.

How many players does Test carry?

The last sighting of Test was 3 days 19 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

How is Test configured, and what rules apply?

Gather rate is not mentioned in the name of Test. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Test?

A procedural map, generated by the game, runs on Test.

Connection

How can a player join Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.79.131.184:28015.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players Player slots: 200.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.