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Drill-through Server detail

RustFightScenario dev

Offline 37.65.175.124:28015 checked 38d ago

Drill-through
FilterServeris RustFightScenario dev
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,412 no region published
Last wipe 53d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 336 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 11 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 22 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 148 / 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 85 / 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 33 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustFightScenario dev wipe?

With too few of its wipes on record, RustFightScenario dev's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 53 days 5 hours ago the current world was made.

Server details

What is the hosting location of RustFightScenario dev?

A region is not published by RustFightScenario dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 37.65.175.124:28015.

Which Rust version is RustFightScenario dev on?

On Windows, RustFightScenario dev runs Rust network protocol 2633 and build 163207. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RustFightScenario dev, and is it online now?

The current status is offline for RustFightScenario dev, with the last sighting 38 days 17 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 19 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on RustFightScenario dev be read?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags RustFightScenario dev publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustFightScenario dev appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustFightScenario dev fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does RustFightScenario dev compare?

On player hours over seven days, RustFightScenario dev ranks #15,412, within the top – of ranked servers.

At what level does RustFightScenario dev run its population?

The last sighting of RustFightScenario dev was 38 days 17 hours ago; it is offline at this refresh.

Map and rules

What are the settings on RustFightScenario dev, and its rules?

The name of RustFightScenario dev does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustFightScenario dev: which one is it?

The game generates a procedural map for RustFightScenario dev.

Connection

How can a player join RustFightScenario dev?

In the Rust console (F1), enter client.connect 37.65.175.124:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.