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Drill-through Server detail

SP Private

Online EU 37.27.235.111:28050 checked 13m ago

Drill-through
FilterServeris SP Private
Attributes
duo monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #12,636 top 57% · #2409 in EU
Last wipe 6d ago monthly schedule
Next wipe 7d 8h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers, top 83% in EU, and #349 of the duo servers (top 83%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap21.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

InWhen, UTCKind
7d 8hThu 5 Nov, 19:00 UTCFW force wipe
35d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 23 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:33 UTC6d ago 1 – running 0
Thu 1 Oct, 21:10 UTC FW27d ago 1 halved by day 3 21.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · duo · monthly · 8 on average 6 / 550
404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10 EU · duo · monthly · 5 on average 2 / 550
404 RUST SOLO/DUO | СР | ДЛЯ НОВИЧКОВ 28.10 EU · duo · monthly · 3 on average 13 / 550
404 RUST SOLO/DUO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · duo · monthly · 2 on average 1 / 550
404 RUST SOLO/DUO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · duo · monthly · 2 on average 3 / 550
404 RUST SOLO/DUO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · duo · monthly · 2 on average 1 / 550

Quick answers

from the figures on this page

Wipe cycle

On what cycle does SP Private wipe?

With the force wipe, once a month, SP Private wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 6 days 3 hours. A monthly wipe schedule is published in its tags.

Wipe day on SP Private: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

In which region does SP Private sit?

Its EU tag puts SP Private in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 37.27.235.111:28050 is its address.

Which Rust version is SP Private on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on SP Private. Your game must match the protocol to join, and Steam applies that update.

How reliable is SP Private, and is it online now?

As of the latest refresh, SP Private is online. Its reported uptime indicates a restart roughly 6 days 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does SP Private perform well?

Server fps averaged 6 over the last 48 hours, with a floor of 5. At its highest the entity count was 78,648, including buildings, deployables and all else. Memory use reached 3,468 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on SP Private be read?

The game's server browser reads the tags SP Private publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature SP Private?

The following Rust Server Analytics lists count SP Private among their servers: Duo Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does SP Private compare?

For player hours over the last seven days, SP Private places #12,636 globally and #2,409 in Europe, in the top 57% of all ranked servers. The duo segment places it at #349.

What is the population of SP Private?

Population at the current refresh: 0 players on SP Private, against 50 slots. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 08:00 UTC with 0 players.

Map and rules

What are the settings on SP Private, and its rules?

No gather rate is given in the name of SP Private. Groups: duo, capped at 2 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for SP Private?

The game generates a procedural map of size 3,700 with seed 1858581831 for SP Private. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to SP Private?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.27.235.111:28050.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts2,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Player slots: 50.
ts2
Group limit Teams hold no more than 2.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.