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Drill-through Server detail

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online 37.244.237.248:28015 checked 2h ago

Drill-through
FilterServeris DEADROP PVE | IN-GAME MENU | RP | ZLVL | …
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #7,540 top 34%
Last wipe 6d ago biweekly schedule
Next wipe 7d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap4.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 23hThu 5 Nov, 19:00 UTCFW force wipe
12d 14hTue 10 Nov, 10:04 UTCits own
26d 14hTue 24 Nov, 10:04 UTCits own
35d 23hThu 3 Dec, 19:00 UTCFW force wipe
40d 14hTue 8 Dec, 10:04 UTCits own

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago 1 – running 0
Thu 8 Oct, 20:35 UTC19d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 247 on average 203 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average 296 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 75 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 51 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 82 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 50 on average 24 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wipe?

Its tag guides the prediction, since DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS has too few wipes on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 6 days 1 hours. A wipe every two weeks is stated in its tags.

Wipe day on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

A region is not published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 37.244.237.248:28015.

Which Rust version is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The protocol has to match before you can join; Steam updates it automatically.

Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS up, and how steady is its uptime?

The current status of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is online. Its reported uptime indicates a restart roughly 14 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 30 September 2026.

Is performance on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS stable?

The 48-hour average was 133 server fps; the low was 31. Entity count reached 74,465, covering buildings, deployables and the rest of the world. Peak memory was 3,242 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit among Rust servers?

On player hours over seven days, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS ranks #7,540, within the top 34% of ranked servers.

What is the population of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 20:00 UTC, at an average of 1 players.

Map and rules

How is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS configured, and what rules apply?

The name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS uses a procedural map of size 3,500 with seed 1525560128, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

In the Rust console (F1), enter client.connect 37.244.237.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://deadrop-server.duckdns.org/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.