RTS FIRE
Offline EU 37.230.210.24:26000 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNext wipe Wednesday 4 November, 16:29 UTC, in 5d 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349 / 350 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 110 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 24 on average | 25 / 100 |
| RustAria #2 [х2 | NoLimit | Мoскoвcкий] | EU · groups of 16+ · weekly · 9 on average | 5 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RTS FIRE: what is it?
An estimate from weekly: 7 days after its last wipe gives RTS FIRE's next wipe. Wednesday 4 November at 16:29 UTC is when its next wipe is due. The current world dates from 43 days 2 hours. A weekly wipe schedule is published in its tags.
Server details
What is the hosting location of RTS FIRE?
The EU tag on RTS FIRE lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 37.230.210.24:26000.
What Rust build does RTS FIRE run?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on RTS FIRE. Joining requires the same protocol on your game; Steam handles the update.
What uptime does RTS FIRE show, and is it up?
Offline at this refresh: RTS FIRE, last seen 42 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 16 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on RTS FIRE be read?
Tags from RTS FIRE, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does RTS FIRE appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RTS FIRE fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Against other Rust servers, how does RTS FIRE compare?
RTS FIRE holds #15,496 on seven-day player hours and #2,546 in Europe, inside the top – of the ranked field.
At what level does RTS FIRE run its population?
RTS FIRE is offline at this refresh; the last contact was 42 days 2 hours ago.
Map and rules
How is RTS FIRE configured, and what rules apply?
The name of RTS FIRE does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for RTS FIRE?
RTS FIRE uses a procedural map of size 3,600 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to RTS FIRE?
In the Rust console (F1), enter client.connect 37.230.210.24:26000. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://hosting.alkad.org/.