Rust Server Analytics 54,249 players11,692 servers
All servers
Drill-through Server detail

A Rust Server

Online EU 37.230.137.6:20520 checked 10m ago

Drill-through
FilterServeris A Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #12,924 top 58% · #2396 in EU
Last wipe 3h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75102:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 22:16 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040002:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 22:16 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 58% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:16 UTC3h ago – – running 0
Sat 10 Oct, 20:56 UTC19d ago 1 halved by day 1 19.1 days 0
Thu 1 Oct, 18:44 UTC FW28d ago 1 halved by day 2 9.1 days 0
Mon 14 Sep, 23:09 UTC45d ago 1 halved by day 3 16.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 28 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 38 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 156 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 6 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Rust Server: what is it?

The next wipe on A Rust Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 3 hours ago.

Wipe day on A Rust Server: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

What is the hosting location of A Rust Server?

Its EU tag puts A Rust Server in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 37.230.137.6:20520.

What Rust build does A Rust Server run?

On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does A Rust Server show, and is it up?

As of the latest refresh, A Rust Server is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does A Rust Server perform well?

The 48-hour average was 233 server fps; the low was 141. Buildings, deployables and all other world objects brought the entity total to 64,041. At its highest, memory use was 2,578 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on A Rust Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts999 (Group limit): Team size is capped at 999; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe are the tags A Rust Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature A Rust Server?

Among the Rust Server Analytics lists A Rust Server fits are: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does A Rust Server compare?

Ranked on seven-day player hours, A Rust Server is #12,924 overall and #2,396 in Europe, within the top 58% of ranked servers.

At what level does A Rust Server run its population?

Of 50 slots, 0 are filled on A Rust Server at this refresh. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 22:00 UTC, at an average of 1 players.

Map and rules

How is A Rust Server configured, and what rules apply?

No gather rate is given in the name of A Rust Server. Players per group: up to 999. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on A Rust Server: which one is it?

A procedural map of size 3,500 with seed 123322, generated by the game, runs on A Rust Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto A Rust Server?

In the Rust console (F1), enter client.connect 37.230.137.6:20520. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://hosting.alkad.org/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts999,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts999
Group limit Team size is capped at 999.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.