SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]
Online EU 37.230.137.36:20510 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 09:13 UTC, in 15h. Every Friday at 09:13 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 15h | Fri 30 Oct, 09:13 UTC | its own |
| 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 15h | Fri 6 Nov, 09:13 UTC | its own |
| 14d 15h | Fri 13 Nov, 09:13 UTC | its own |
| 21d 15h | Fri 20 Nov, 09:13 UTC | its own |
| 28d 15h | Fri 27 Nov, 09:13 UTC | its own |
| 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 15h | Fri 4 Dec, 09:13 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:13 UTC6d ago | 5 | – | running | 0 |
| Fri 16 Oct, 09:13 UTC13d ago | 5 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 09:12 UTC20d ago | 4 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 09:14 UTC27d ago | 5 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 09:13 UTC34d ago | 5 | halved by day 6 | 7 days | 1 |
| Fri 18 Sep, 09:13 UTC41d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 333 on average | 877 / 960 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 317 on average | 159 / 1000 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 284 on average | 194 / 260 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 283 on average | 276 / 1900 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 65 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 31 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: what is it?
The wipe rhythm of SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is every Friday at 09:13 UTC. A wipe is scheduled for Friday 30 October at 09:13 UTC, according to this server's cycle. The current world dates from 6 days 8 hours. A weekly wipe schedule is published in its tags.
Wipe day on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: what should you expect?
Recent wipes averaged a busiest count of 5 players. Peak population for the latest wipe came 3 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 4.
Server
In which region does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sit?
In Europe, according to its EU tag, sits SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 37.230.137.36:20510.
Which Rust version is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] on?
Rust network protocol 2635 and build 168909 on Linux is the setup for SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. Joining requires the same protocol on your game; Steam handles the update.
What uptime does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] show, and is it up?
SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] reports online at the current check. Its reported uptime indicates a restart roughly 14 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] perform well?
Over 48 hours the average held at 147 server fps, and the minimum was 85. At its highest the entity count was 78,155, including buildings, deployables and all else. Memory use reached 3,332 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] carry?
Tags from SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp250 (Max players): Player slots: 250; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
The following Rust Server Analytics lists count SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] among their servers: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player numbers
Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sit among Rust servers?
For player hours over the last seven days, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] places #2,723 globally and #1,037 in Europe, in the top 12% of all ranked servers.
What is the population of SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
Population at the current refresh: 0 players on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], against 250 slots. Averaging 1 players across seven days, the server reached a peak of 6. The 48-hour peak window is 18:00 UTC, at an average of 3 players.
Map and rules
What are the settings on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], and its rules?
Gather at 2x on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], according to the server name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
The map on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: which one is it?
SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] uses a procedural map of size 3,500 with seed 2010758542, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
In the Rust console (F1), enter client.connect 37.230.137.36:20510. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://m.vk.com/rust_skynet.