GFTS#1
Offline 37.212.26.13:28015 checked 25d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 204 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 123 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 25 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 25 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 30 / 225 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for GFTS#1: what is it?
With too few of its wipes on record, GFTS#1's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.
Server
In which region does GFTS#1 sit?
No region is published by GFTS#1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 37.212.26.13:28015 is its address.
What Rust build does GFTS#1 run?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on GFTS#1. Joining requires the same protocol on your game; Steam handles the update.
How reliable is GFTS#1, and is it online now?
Last seen 25 days 8 hours ago, GFTS#1 now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 3 October 2026.
Tags
How should the tags on GFTS#1 be read?
Tags from GFTS#1, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp3 (Max players): Capacity of 3 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature GFTS#1?
Among the Rust Server Analytics lists GFTS#1 fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does GFTS#1 compare?
The seven-day player-hours rank for GFTS#1 is #13,917, inside the top 61% of all ranked servers.
What is the population of GFTS#1?
GFTS#1 is offline at this refresh; the last contact was 25 days 8 hours ago.
Settings
What are the settings on GFTS#1, and its rules?
The name of GFTS#1 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for GFTS#1?
The game generates a procedural map for GFTS#1.
How to join
What is the way onto GFTS#1?
In the Rust console (F1), enter client.connect 37.212.26.13:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.