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Drill-through Server detail

GFTS#1

Offline 37.212.2.137:28015 checked 24d ago

Drill-through
FilterServeris GFTS#1
Attributes
Last refreshed
Players now 1/ 3
7-day average 0 peak –
Rank #13,813 top 61%
Last wipe 24d ago no schedule published
Next wipe – no wipe seen yet
Capacity 33% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 476 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 441 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 739 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 64 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 458 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 26 / 250

Quick answers

from the figures on this page

Wipe cycle

When does GFTS#1 wipe?

The rhythm of GFTS#1 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 23 hours ago.

Server details

Which location hosts GFTS#1?

No region is published by GFTS#1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 37.212.2.137:28015 is its address.

Which Rust version is GFTS#1 on?

Rust network protocol 2634 and build 166652 on Windows is the setup for GFTS#1. Joining requires the same protocol on your game; Steam handles the update.

Is GFTS#1 up, and how steady is its uptime?

Offline at this refresh: GFTS#1, last seen 24 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.

Lists and tags

What do GFTS#1's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp3 (Max players): Capacity of 3 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags GFTS#1 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature GFTS#1?

The following Rust Server Analytics lists count GFTS#1 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does GFTS#1 compare?

Player hours for the last seven days place GFTS#1 at #13,813, in the top 61% of the ranked field.

At what level does GFTS#1 run its population?

No response from GFTS#1 at the latest check, with a last sighting 24 days 23 hours ago.

Settings

How is GFTS#1 configured, and what rules apply?

The name of GFTS#1 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for GFTS#1?

GFTS#1 uses a procedural map, which the game generates.

Connection

What is the way onto GFTS#1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.212.2.137:28015.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp3
Max players Capacity of 3 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.