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Drill-through Server detail

[TEST] RustyBoomer Build Server

Online 37.187.27.58:28019 checked 8m ago

Drill-through
FilterServeris [TEST] RustyBoomer Build Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #8,984 top 40%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:34 UTC9d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 38 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 89 on average 117 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 65 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 18 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 8 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 15 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [TEST] RustyBoomer Build Server: what is it?

The rhythm of [TEST] RustyBoomer Build Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 9 days 19 hours.

Wipe day on [TEST] RustyBoomer Build Server: what should you expect?

The average busiest count over recent wipes is 4 players. The highest player count on the latest wipe arrived 31 hours in.

Server

In which region does [TEST] RustyBoomer Build Server sit?

No region is published by [TEST] RustyBoomer Build Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 37.187.27.58:28019.

Which Rust version is [TEST] RustyBoomer Build Server on?

On Linux, [TEST] RustyBoomer Build Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does [TEST] RustyBoomer Build Server show, and is it up?

[TEST] RustyBoomer Build Server reports online at the current check. About 30 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. 18 October 2026 is when Rust Server Analytics first recorded it.

Is performance on [TEST] RustyBoomer Build Server stable?

The 48-hour average was 240 server fps; the low was 240. At its highest the entity count was 23,415, including buildings, deployables and all else. Peak memory was 2,223 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on [TEST] RustyBoomer Build Server be read?

The game's server browser reads the tags [TEST] RustyBoomer Build Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [TEST] RustyBoomer Build Server?

The following Rust Server Analytics lists count [TEST] RustyBoomer Build Server among their servers: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does [TEST] RustyBoomer Build Server hold in the server rankings?

Player hours for the last seven days place [TEST] RustyBoomer Build Server at #8,984, in the top 40% of the ranked field.

How many players does [TEST] RustyBoomer Build Server carry?

[TEST] RustyBoomer Build Server holds 0 players of its 10 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2.

Map and rules

How is [TEST] RustyBoomer Build Server configured, and what rules apply?

The name of [TEST] RustyBoomer Build Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on [TEST] RustyBoomer Build Server: which one is it?

A procedural map of size 4,500 with seed 508605506, generated by the game, runs on [TEST] RustyBoomer Build Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to [TEST] RustyBoomer Build Server?

In the Rust console (F1), enter client.connect 37.187.27.58:28019. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rustyboomer.com is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.