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Drill-through Server detail

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

Drill-through
FilterServeris [EU] SINMAS DEV SERVER
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,280 top 70%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago 0 – running 0
Thu 1 Oct, 11:15 UTC27d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 78 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 20 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 81 on average 234 / 700

Quick answers

from the figures on this page

Wipe cycle

When does [EU] SINMAS DEV SERVER wipe?

No next wipe can be predicted for [EU] SINMAS DEV SERVER, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 16 hours ago.

Wipe day on [EU] SINMAS DEV SERVER: what should you expect?

Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does [EU] SINMAS DEV SERVER sit?

No region tag is published by [EU] SINMAS DEV SERVER, but the name points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 37.187.132.91:28115.

What Rust build does [EU] SINMAS DEV SERVER run?

Rust network protocol 2634 and build 167781 on Linux is the setup for [EU] SINMAS DEV SERVER. Joining requires the same protocol on your game; Steam handles the update.

Is [EU] SINMAS DEV SERVER up, and how steady is its uptime?

Last seen 11 days 14 hours ago, [EU] SINMAS DEV SERVER now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on [EU] SINMAS DEV SERVER be read?

Tags from [EU] SINMAS DEV SERVER, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp0 (Max players): Player slots: 0; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [EU] SINMAS DEV SERVER appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [EU] SINMAS DEV SERVER among their servers: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does [EU] SINMAS DEV SERVER sit among Rust servers?

The seven-day player-hours rank for [EU] SINMAS DEV SERVER is #15,280, inside the top 70% of all ranked servers.

At what level does [EU] SINMAS DEV SERVER run its population?

The last sighting of [EU] SINMAS DEV SERVER was 11 days 14 hours ago; it is offline at this refresh.

Map and rules

What are the settings on [EU] SINMAS DEV SERVER, and its rules?

The name of [EU] SINMAS DEV SERVER does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for [EU] SINMAS DEV SERVER?

The game generates a procedural map of size 3,400 with seed 1337 for [EU] SINMAS DEV SERVER. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How can a player join [EU] SINMAS DEV SERVER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.187.132.91:28115. https://sinmas.eu is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp0
Max players Player slots: 0.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.