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Drill-through Server detail

Good Neighbors Bad Neighbors

Offline 37.114.56.37:27031 checked 19d ago

Drill-through
FilterServeris Good Neighbors Bad Neighbors
Attributes
Last refreshed
Players now 0/ 80
7-day average 0 peak –
Rank #15,846 top 72%
Last wipe 28d ago no schedule published
Next wipe 6d 22h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
6d 22hThu 5 Nov, 19:00 UTCFW force wipe
34d 22hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 270 / 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 331 / 425
eulongtest (private perf box) EU · groups of 14+ · monthly · 290 on average 0 / 8
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 850 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 52 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 914 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Good Neighbors Bad Neighbors: what is it?

The force wipe is the only wipe for Good Neighbors Bad Neighbors, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 28 days 2 hours ago.

Wipe day on Good Neighbors Bad Neighbors: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Good Neighbors Bad Neighbors?

A region is not published by Good Neighbors Bad Neighbors. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 37.114.56.37:27031.

What Rust build does Good Neighbors Bad Neighbors run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on Good Neighbors Bad Neighbors. Your game must match the protocol to join, and Steam applies that update.

Is Good Neighbors Bad Neighbors up, and how steady is its uptime?

The current status is offline for Good Neighbors Bad Neighbors, with the last sighting 19 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on Good Neighbors Bad Neighbors be read?

Tags from Good Neighbors Bad Neighbors, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp80 (Max players): Capacity of 80 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Good Neighbors Bad Neighbors appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Good Neighbors Bad Neighbors among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Good Neighbors Bad Neighbors sit among Rust servers?

Player hours for the last seven days place Good Neighbors Bad Neighbors at #15,846, in the top 72% of the ranked field.

How many players does Good Neighbors Bad Neighbors carry?

The last sighting of Good Neighbors Bad Neighbors was 19 days 7 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Good Neighbors Bad Neighbors, and its rules?

The name of Good Neighbors Bad Neighbors does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on Good Neighbors Bad Neighbors: which one is it?

Good Neighbors Bad Neighbors uses a procedural map, which the game generates.

How to join

What is the way onto Good Neighbors Bad Neighbors?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.114.56.37:27031.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp80
Max players Capacity of 80 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.