Rust Server Analytics 69,058 players11,802 servers
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Drill-through Server detail

Staging Server

Offline 35.148.233.39:28015 checked 20h ago

Drill-through
FilterServeris Staging Server
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak 1
Rank #8,777 top 40%
Last wipe 21h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75112:0013:0014:0021:0000:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep28 Sep4 Oct16 Oct22 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 20:54 UTC1d ago – – running 1
Thu 15 Oct, 11:31 UTC13d ago 1 held half 12.4 days 0
Wed 14 Oct, 19:01 UTC14d ago 1 – 0.7 days 0
Mon 28 Sep, 22:26 UTC29d ago 1 held half 15.9 days 0
Tue 22 Sep, 21:46 UTC36d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 504 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 324 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 40 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 33 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 99 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 120 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Staging Server wipe?

No next wipe can be predicted for Staging Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 21 hours.

On Staging Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

In which region does Staging Server sit?

A region is not published by Staging Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 35.148.233.39:28015.

What Rust build does Staging Server run?

Rust network protocol 2635 and build 169448 on Windows is the setup for Staging Server. Joining requires the same protocol on your game; Steam handles the update.

Is Staging Server up, and how steady is its uptime?

The current status is offline for Staging Server, with the last sighting 20 hours ago. 16% uptime over the last 7 full days, equal to 27 of 168 hours. The first sighting of it by Rust Server Analytics was on 22 September 2026.

Tags

Which meanings do the tags on Staging Server carry?

The game's server browser reads the tags Staging Server publishes: gmvanilla (Game mode): The vanilla survival format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169448 (Build): The game build is 169448; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Staging Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Staging Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does Staging Server sit among Rust servers?

Player hours for the last seven days place Staging Server at #8,777, in the top 40% of the ranked field.

What is the population of Staging Server?

Staging Server is offline at this refresh; the last contact was 20 hours ago. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 12:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Staging Server, and its rules?

The name of Staging Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on Staging Server: which one is it?

A procedural map, generated by the game, runs on Staging Server.

Connection

How do you connect to Staging Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 35.148.233.39:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs169448,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169448
Build The game build is 169448.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.