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Drill-through Server detail

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 14m ago

Drill-through
FilterServeris DutchRust Staging Test Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #13,540 top 61%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75121:0006:0014:0001:0009:0019:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608021:0006:0014:0001:0009:0019:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC1d ago – – running 0
Tue 20 Oct, 13:29 UTC8d ago 0 – 7.2 days 0
Thu 24 Sep, 18:26 UTC34d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC42d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 588 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 363 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 49 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 40 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 130 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 140 / 300

Quick answers

from the figures on this page

Wipe cycle

On what cycle does DutchRust Staging Test Server wipe?

The next wipe on DutchRust Staging Test Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 hours.

On DutchRust Staging Test Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

Which location hosts DutchRust Staging Test Server?

No region appears in what DutchRust Staging Test Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 31.70.90.35:28015.

Which Rust version is DutchRust Staging Test Server on?

The platform is Linux, with Rust network protocol 2635 and build 169516 running on DutchRust Staging Test Server. Your game must match the protocol to join, and Steam applies that update.

Is DutchRust Staging Test Server up, and how steady is its uptime?

The current status of DutchRust Staging Test Server is online. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 99%, or 166 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does DutchRust Staging Test Server show?

Over 48 hours the average held at 60 server fps, and the minimum was 60. Buildings, deployables and all other world objects brought the entity total to 118,000. At its highest, memory use was 1,900 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on DutchRust Staging Test Server carry?

The game's server browser reads the tags DutchRust Staging Test Server publishes: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs169516 (Build): Build number 169516; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does DutchRust Staging Test Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include DutchRust Staging Test Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does DutchRust Staging Test Server hold in the server rankings?

The seven-day player-hours rank for DutchRust Staging Test Server is #13,540, inside the top 61% of all ranked servers.

How many players does DutchRust Staging Test Server carry?

Of 10 slots, 0 are filled on DutchRust Staging Test Server at this refresh. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 19:00 UTC, at an average of 0 players.

Map and rules

How is DutchRust Staging Test Server configured, and what rules apply?

Gather rate is not mentioned in the name of DutchRust Staging Test Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on DutchRust Staging Test Server: which one is it?

DutchRust Staging Test Server uses a procedural map of size 4,500 with seed 1216243222, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to DutchRust Staging Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.70.90.35:28015. https://dutchrustserver.nl is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169516,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs169516
Build Build number 169516.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.