Test
Offline 31.70.149.136:28015 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 135 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 12 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 23 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 10 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 19 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test wipe?
Too few wipes on record for Test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 55 days 6 hours ago the current world was made.
Server
What is the hosting location of Test?
No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 31.70.149.136:28015.
What Rust build does Test run?
Rust network protocol 2633 and build 163493 on Windows is the setup for Test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test, and is it online now?
Offline at this refresh: Test, last seen 38 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.
Lists and tags
How should the tags on Test be read?
gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Test hold in the server rankings?
Player hours for the last seven days place Test at #13,280, in the top – of the ranked field.
How many players does Test carry?
Test is offline at this refresh; the last contact was 38 days 5 hours ago.
Settings
What settings and rules does Test use?
No gather rate is given in the name of Test. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Test: which one is it?
A procedural map, generated by the game, runs on Test.
How to join
What is the way onto Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.70.149.136:28015.