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Drill-through Server detail

Room 104

Online 31.214.136.175:10100 checked 11m ago

Drill-through
FilterServeris Room 104
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,268 top 68%
Last wipe 28d ago no schedule published
Next wipe 6d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
6d 21hThu 5 Nov, 19:00 UTCFW force wipe
34d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:21 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 201 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 757 / 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 839 / 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662 / 725

Quick answers

from the figures on this page

Wipe cycle

When does Room 104 wipe?

The force wipe is the only wipe for Room 104, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 28 days 3 hours ago.

Wipe day on Room 104: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts Room 104?

No region is published by Room 104. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 31.214.136.175:10100.

Which Rust version is Room 104 on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Room 104. The protocol has to match before you can join; Steam updates it automatically.

Is Room 104 up, and how steady is its uptime?

As of the latest refresh, Room 104 is online. The uptime it reports puts the last restart at about 13 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 1 October 2026 is when Rust Server Analytics first recorded it.

What performance does Room 104 show?

Over 48 hours the average held at 10 server fps, and the minimum was 10. At its highest the entity count was 50,965, including buildings, deployables and all else. Peak memory was 1,827 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Room 104 be read?

The game's server browser reads the tags Room 104 publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Room 104 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Room 104 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Room 104 compare?

Player hours for the last seven days place Room 104 at #15,268, in the top 68% of the ranked field.

What is the population of Room 104?

Population at the current refresh: 0 players on Room 104, against 50 slots. The population has averaged 0 players over seven days.

Map and rules

How is Room 104 configured, and what rules apply?

No gather rate is given in the name of Room 104. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for Room 104?

The game generates a procedural map of size 3,000 with seed 6738 for Room 104. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to Room 104?

In the Rust console (F1), enter client.connect 31.214.136.175:10100. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.