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Drill-through Server detail

DeadWorld

Offline 24.218.164.59:28015 checked 26d ago

Drill-through
FilterServeris DeadWorld
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,555 top 64%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:25 UTC26d ago 1 – running 0
Thu 1 Oct, 21:20 UTC FW27d ago 1 – 0.8 days 1
Sun 27 Sep, 12:56 UTC32d ago 1 – 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 476 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 441 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 739 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 64 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 458 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 26 / 250

Quick answers

from the figures on this page

Wipe cycle

When does DeadWorld wipe?

The next wipe on DeadWorld cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 22 hours ago the current world was made.

On DeadWorld, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does DeadWorld sit?

A region is not published by DeadWorld. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 24.218.164.59:28015.

Which Rust version is DeadWorld on?

The platform is Windows, with Rust network protocol 2634 and build 166586 running on DeadWorld. Joining requires the same protocol on your game; Steam handles the update.

What uptime does DeadWorld show, and is it up?

The current status is offline for DeadWorld, with the last sighting 26 days 22 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 25 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on DeadWorld carry?

The game's server browser reads the tags DeadWorld publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does DeadWorld appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count DeadWorld among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does DeadWorld compare?

Player hours for the last seven days place DeadWorld at #14,555, in the top 64% of the ranked field.

How many players does DeadWorld carry?

The last sighting of DeadWorld was 26 days 22 hours ago; it is offline at this refresh.

Settings

How is DeadWorld configured, and what rules apply?

No gather rate is given in the name of DeadWorld. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on DeadWorld: which one is it?

The game generates a procedural map for DeadWorld.

How to join

What is the way onto DeadWorld?

In the Rust console (F1), enter client.connect 24.218.164.59:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.