Rust Server Analytics 75,437 players11,810 servers
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Drill-through Server detail

Myserver

Online 24.211.13.138:28015 checked 10m ago

Drill-through
FilterServeris Myserver
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #8,053 top 36%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:08 UTC6d ago 1 – running 1
Fri 16 Oct, 02:08 UTC12d ago 1 held half 6.8 days 0
Sun 11 Oct, 18:58 UTC17d ago 1 halved by day 1 4.3 days 1
Thu 1 Oct, 18:47 UTC FW27d ago 1 held half 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 573 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 364 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 42 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 44 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 119 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 136 / 300

Quick answers

from the figures on this page

Wipe data

When does Myserver wipe?

The next wipe on Myserver cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 6 days ago the current world was made.

Wipe day on Myserver: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 67% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts Myserver?

No region is published by Myserver. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 24.211.13.138:28015.

What Rust build does Myserver run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Myserver. Your game must match the protocol to join, and Steam applies that update.

What uptime does Myserver show, and is it up?

The current status of Myserver is online. 10% uptime over the last 7 full days, equal to 17 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Myserver be read?

The game's server browser reads the tags Myserver publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Myserver?

The following Rust Server Analytics lists count Myserver among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Myserver hold in the server rankings?

Player hours for the last seven days place Myserver at #8,053, in the top 36% of the ranked field.

How many players does Myserver carry?

Of 10 slots, 1 are filled on Myserver at this refresh. Averaging 1 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 22:00 UTC with 0 players.

Settings

What settings and rules does Myserver use?

The name of Myserver does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Myserver: which one is it?

The game generates a procedural map for Myserver.

How to join

How can a player join Myserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.211.13.138:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.