Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC44d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC45d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC46d ago | 0 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX | EU · no group limit · 460 on average | 752 / 1027 |
| [EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX | EU · no group limit · 143 on average | 276 / 342 |
| [EU] THE WAR I Creative I Builder Map | EU · groups of 8+ · 9 on average | 23 / 110 |
| UKN.GG - EU Sandbox - Creative | Build | Noclip | EU · groups of 1000+ · 3 on average | 3 / 200 |
| [EU] Rumblest »F1 Staging Test | Team-only PvP« | EU · groups of 8+ · 2 on average | 8 / 50 |
| ⦿ TEATIME.GG СТРОЙКА|1v1|АИМ|ИГРЫ|MAGIC SANDBOX | EU · groups of 8+ · 2 on average | 8 / 150 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Complete Build System | by hionet.com: what is it?
With a new world every few hours, Complete Build System | by hionet.com runs no wipe schedule: those resets are not wipes.
Server
What is the hosting location of Complete Build System | by hionet.com?
In Europe, according to its EU tag, sits Complete Build System | by hionet.com. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 23.81.34.186:25015.
What Rust build does Complete Build System | by hionet.com run?
On Linux, Complete Build System | by hionet.com runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Complete Build System | by hionet.com show, and is it up?
Complete Build System | by hionet.com reports online at the current check. The uptime it reports puts the last restart at about 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Complete Build System | by hionet.com perform well?
The 48-hour average was 57 server fps; the low was 3. At its highest the entity count was 20,173, including buildings, deployables and all else. At its highest, memory use was 2,230 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Complete Build System | by hionet.com's tags stand for?
gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Base design and building practice; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser are the tags Complete Build System | by hionet.com publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Complete Build System | by hionet.com?
These Rust Server Analytics lists include Complete Build System | by hionet.com: EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does Complete Build System | by hionet.com compare?
Ranked on seven-day player hours, Complete Build System | by hionet.com is #14,680 overall and #2,487 in Europe, within the top 66% of ranked servers.
How many players does Complete Build System | by hionet.com carry?
Complete Build System | by hionet.com holds 0 players of its 10 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What settings and rules does Complete Build System | by hionet.com use?
The name of Complete Build System | by hionet.com does not state a gather rate. The game's default 8-player group limit is in force. build & creative is the game mode, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Complete Build System | by hionet.com: which one is it?
Complete Build System | by hionet.com uses a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
Connection
What is the way onto Complete Build System | by hionet.com?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.81.34.186:25015. Find it online at https://codefling.com/plugins/complete-build-system-sandbox-system.