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Drill-through Server detail

Name of Server as Shown on the Client Server List

Offline 23.234.108.203:28015 checked 14h ago

Drill-through
FilterServeris Name of Server as Shown on the Client Ser…
Attributes
Last refreshed
Players now 0/ 1
7-day average 1 peak 1
Rank #5,785 top 26%
Last wipe 13d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75115:0017:0022:0000:0020:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 500 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 410 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 57 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 56 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 59 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 156 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Name of Server as Shown on the Client Server List: what is it?

Too few wipes on record for Name of Server as Shown on the Client Server List to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 13 days 20 hours.

Server details

What is the hosting location of Name of Server as Shown on the Client Server List?

No region appears in what Name of Server as Shown on the Client Server List publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 23.234.108.203:28015.

What Rust build does Name of Server as Shown on the Client Server List run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Name of Server as Shown on the Client Server List. Joining requires the same protocol on your game; Steam handles the update.

Is Name of Server as Shown on the Client Server List up, and how steady is its uptime?

Offline at this refresh: Name of Server as Shown on the Client Server List, last seen 14 hours ago. Of 168 hours in the last 7 full days, 47 were up: 28%. 20 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Name of Server as Shown on the Client Server List's tags stand for?

Tags from Name of Server as Shown on the Client Server List, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Name of Server as Shown on the Client Server List appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Name of Server as Shown on the Client Server List among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Name of Server as Shown on the Client Server List compare?

Player hours for the last seven days place Name of Server as Shown on the Client Server List at #5,785, in the top 26% of the ranked field.

How many players does Name of Server as Shown on the Client Server List carry?

No response from Name of Server as Shown on the Client Server List at the latest check, with a last sighting 14 hours ago. The seven-day mean is 1 players, against a peak of 1. The 48-hour peak window is 15:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does Name of Server as Shown on the Client Server List use?

Gather rate is not mentioned in the name of Name of Server as Shown on the Client Server List. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

The map on Name of Server as Shown on the Client Server List: which one is it?

The game generates a procedural map for Name of Server as Shown on the Client Server List.

How to join

How can a player join Name of Server as Shown on the Client Server List?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.234.108.203:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.