BATTLEFIELD 100X - WORK IN PROGRESS
Offline 23.122.246.41:28015 checked 10h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:01 UTC24d ago | 0 | – | running | 0 |
| Thu 1 Oct, 19:17 UTC FW26d ago | 1 | – | 1.8 days | 0 |
| Fri 4 Sep, 23:07 UTC53d ago | – | – | 26.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air | NA · groups of 8+ · 100x · weekly · 20 on average | 9 / 200 |
| ⦿ ICEFUSE 100X Velocity (Solo/Duo/Trio/Quad|X100 WIPED) | EU · groups of 8+ · 100x · weekly · 4 on average | 3 / 150 |
| SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP | NA · groups of 10+ · 100x · weekly · 2 on average | 0 / 100 |
| №2 | EXTASY | X100 | NOLIMIT | CLANS | FREE | wp 31.07 | EU · groups of 8+ · 100x · weekly · 2 on average | 2 / 200 |
| RustedWorld AU 100x|PVP|No BPs|MyMini|Hourly Events|Skins | OC · groups of 8+ · 100x · weekly · 2 on average | 4 / 100 |
| US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases | NA · groups of 10+ · 100x · weekly · 2 on average | 1 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for BATTLEFIELD 100X - WORK IN PROGRESS: what is it?
The next wipe on BATTLEFIELD 100X - WORK IN PROGRESS cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 21 hours.
On BATTLEFIELD 100X - WORK IN PROGRESS, what happens on wipe day?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does BATTLEFIELD 100X - WORK IN PROGRESS sit?
A region is not published by BATTLEFIELD 100X - WORK IN PROGRESS. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 23.122.246.41:28015.
Which Rust version is BATTLEFIELD 100X - WORK IN PROGRESS on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on BATTLEFIELD 100X - WORK IN PROGRESS. Joining requires the same protocol on your game; Steam handles the update.
Is BATTLEFIELD 100X - WORK IN PROGRESS up, and how steady is its uptime?
The current status is offline for BATTLEFIELD 100X - WORK IN PROGRESS, with the last sighting 10 hours ago. 64% uptime over the last 7 full days, equal to 108 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on BATTLEFIELD 100X - WORK IN PROGRESS be read?
Tags from BATTLEFIELD 100X - WORK IN PROGRESS, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature BATTLEFIELD 100X - WORK IN PROGRESS?
These Rust Server Analytics lists include BATTLEFIELD 100X - WORK IN PROGRESS: Rust servers with a gather rate above 10x, Modded Rust servers: live data and Rust battlefield servers. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Player numbers
Against other Rust servers, how does BATTLEFIELD 100X - WORK IN PROGRESS compare?
The seven-day player-hours rank for BATTLEFIELD 100X - WORK IN PROGRESS is #11,816, inside the top 53% of all ranked servers.
How many players does BATTLEFIELD 100X - WORK IN PROGRESS carry?
BATTLEFIELD 100X - WORK IN PROGRESS is offline at this refresh; the last contact was 10 hours ago. Seven-day figures: an average of 0 players and a peak of 3. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.
Map and rules
What settings and rules does BATTLEFIELD 100X - WORK IN PROGRESS use?
100x gathering is what BATTLEFIELD 100X - WORK IN PROGRESS states in its name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
Connection
What is the way onto BATTLEFIELD 100X - WORK IN PROGRESS?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.122.246.41:28015.