Rust Server Analytics 67,745 players11,776 servers
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Drill-through Server detail

friends smp

Online 23.111.144.130:50002 checked 12m ago

Drill-through
FilterServeris friends smp
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,318 top 69%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:39 UTC21d ago 0 – running 0
Wed 7 Oct, 01:08 UTC22d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 539 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 407 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 47 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 62 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 171 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does friends smp wipe?

The rhythm of friends smp cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 16 hours ago the current world was made.

On friends smp, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts friends smp?

No region is published by friends smp. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 23.111.144.130:50002.

Which Rust version is friends smp on?

On Linux, friends smp runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is friends smp, and is it online now?

The current status of friends smp is online. Its reported uptime indicates a restart roughly 21 minutes ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 6 October 2026.

Does friends smp perform well?

Over 48 hours the average held at 91 server fps, and the minimum was 1. Entity count reached 201,830, covering buildings, deployables and the rest of the world. Peak memory was 3,638 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do friends smp's tags stand for?

The game's server browser reads the tags friends smp publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does friends smp appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists friends smp fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does friends smp sit among Rust servers?

On player hours over seven days, friends smp ranks #15,318, within the top 69% of ranked servers.

At what level does friends smp run its population?

Population at the current refresh: 0 players on friends smp, against 40 slots. Averaged across seven days, the population is 0 players.

Settings

How is friends smp configured, and what rules apply?

The name of friends smp does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for friends smp?

friends smp uses a procedural map of size 6,000 with seed 48761, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join friends smp?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.111.144.130:50002.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.